Staff XR Graphics Engineer — GPU & Vulkan Expert

Google

San Jose (CA)

On-site

USD 207,000 - 301,000

Full time

14 days+

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Job summary

Google XR Graphics team seeks Software Engineer to build graphics tools and render pipeline for Android XR. You will optimize GPUs, shaders, and drivers, collaborating with developers and hardware partners to push XR performance.

You’ll work across Vulkan, low-level graphics, and cross-platform APIs, while enhancing iOS and Android XR experiences. The role blends systems software, performance tuning, and graphics innovations to advance lightweight XR devices and AI-enabled experiences.

Qualifications

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience in software development (e.g., C++).
  • 5 years of experience testing, and launching software products.
  • 5 years of experience with graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU.

Responsibilities

  • Adapt, build, and launch first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler that can scale across multiple XR hardware devices.
  • Develop and hyper-optimize the rendering backends for XR's 3D engine.
  • Refine and extend the programming model for Vulkan graphics rendering on mobile.
  • Develop low level software for graphics: shaders for distortion correction, rendering algorithms for the "reality" part of virtual reality (VR), system software architecture and performance.
  • Design, build, and launch cross-platform XR APIs and Software Development Kits (SDKs) at the intersection of graphics APIs, graphics drivers, and 3D processing.

Skills

C++ experience
Software development
Graphics / GPU programming
Vulkan experience

Education

Bachelor's degree or equivalent practical experience
Master's degree or PhD in Engineering/CS

Job description

Google XR Graphics team seeks Software Engineer to build graphics tools and render pipeline for Android XR. You will optimize GPUs, shaders, and drivers, collaborating with developers and hardware partners to push XR performance.

You’ll work across Vulkan, low-level graphics, and cross-platform APIs, while enhancing iOS and Android XR experiences. The role blends systems software, performance tuning, and graphics innovations to advance lightweight XR devices and AI-enabled experiences.

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