Staff UX Motion Designer - Remote Motion Systems Lead

MetaMask

United States

Remote

USD 146,000 - 218,000

Full time

9 days ago
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Job summary

MetaMask is seeking a Staff Motion Designer to join our Design Systems team. You’ll shape how motion shows up across MetaMask—from small interaction details to larger moments of expression. A core part of the work is defining a shared motion language and building systems that help teams use it consistently across the product.

This role sits within the design system, but it’s not just about documentation. You’ll be prototyping, exploring, refining—and working closely with designers and engineers

Qualifications

  • 6+ years of motion design in digital products.
  • Strong illustration skills to create original visual assets.
  • Define motion languages and patterns across screens, features and platforms.
  • Build scalable systems: guidelines, reusable assets, components.
  • Work with engineers to bring motion into production with quality and performance.
  • Use prototyping to explore and communicate ideas.
  • Raise the bar for craft through collaboration and hands-on contribution.

Responsibilities

  • Shape how motion shows up across MetaMask—from small details to large moments.
  • Define a shared motion language and build scalable systems for teams.
  • Create patterns, guidelines, and reusable assets to enable cross-product consistency.
  • Introduce moments of delight where they add value without hindering UX.
  • Collaborate with product designers and engineers to implement motion at scale.
  • Prototype to communicate interaction ideas and iterate on feedback.
  • Contribute to team craft through code-and-design collaboration.

Skills

Motion design 6+ years
Illustration
Motion language definition
Systems design
Prototyping
Cross-functional collaboration
Craft and feedback

Job description

MetaMask is seeking a Staff Motion Designer to join our Design Systems team. You’ll shape how motion shows up across MetaMask—from small interaction details to larger moments of expression. A core part of the work is defining a shared motion language and building systems that help teams use it consistently across the product.

This role sits within the design system, but it’s not just about documentation. You’ll be prototyping, exploring, refining—and working closely with designers and engineers

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