Staff Real-Time Media Backend Engineer (C++/Go) - Equity

Fortinet, Inc.

Santa Clara (CA)

On-site

USD 160,000 - 200,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision, life and(dis)
401(k)
11 paid holidays
Vacation time
Sick time
Comprehensive leave program

Job summary

Fortinet, Inc. is seeking engineers to develop and maintain media-related backend services enabling real-time communication, including audio, video, and screen sharing.

You will implement efficient media routing, session management, and signaling, while optimizing latency and adapting bitrate for diverse networks. The role requires C++ and/or Go, expertise in WebRTC and real-time protocols, and experience with Kubernetes, Prometheus, Grafana, and cloud environments.

Qualifications

  • Proficiency in C++ and/or Go, with emphasis on performance.
  • Strong understanding of real-time streaming protocols and WebRTC fundamentals (ICE, DTLS, RTP, SRTP).
  • Experience building low-latency distributed systems or backends for communication.
  • Familiarity with Kubernetes, monitoring tools (Prometheus, Grafana), and cloud environments.
  • Good communication and focus on performance optimization.

Responsibilities

  • Develop and maintain media-related backend services for real-time communication (audio, video, screen sharing).
  • Implement efficient media routing, session management, and signaling services.
  • Optimize performance with adaptive bitrate, congestion control, and low-latency streaming.
  • Collaborate with the control plane and client teams for seamless integration.
  • Monitor and improve media service scalability, resilience, and observability.

Skills

C++
Go
WebRTC fundamentals
Real-time streaming
Distributed systems
Communication

Tools

Kubernetes
Prometheus
Grafana
Cloud environments

Job description

Fortinet, Inc. is seeking engineers to develop and maintain media-related backend services enabling real-time communication, including audio, video, and screen sharing.

You will implement efficient media routing, session management, and signaling, while optimizing latency and adapting bitrate for diverse networks. The role requires C++ and/or Go, expertise in WebRTC and real-time protocols, and experience with Kubernetes, Prometheus, Grafana, and cloud environments.

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