Staff Gameplay Engineer: Systems & Performance (Remote)

Ladders

United States

Remote

USD 172,000 - 259,000

Full time

15 hours ago
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Benefits offered by this job

Medical Insurance
401(k) Matching
Paid Time Off
Wellness Program
Employee Discounts

Job summary

Ladders is seeking a Staff Gameplay Engineer - Systems and Performance to advance core gameplay systems for scalable, high-quality experiences. This remote role is US-based and collaborates with engineers and content creators to optimize runtime performance on Unreal Engine 5.

You will design and implement complex C++ gameplay frameworks, profile and fix bottlenecks, and set performance metrics to improve player experience and production efficiency.

Qualifications

  • Strong C++ proficiency for designing, implementing, debugging, and maintaining complex systems.
  • Experience architecting large-scale gameplay systems or frameworks.
  • Profiling and optimizing real-time games, with expertise in identifying performance issues.
  • Familiarity with Unreal Engine development practices.
  • Excellent communication skills across disciplines.

Responsibilities

  • Design, build, and maintain gameplay systems, frameworks, and tools in C++ on Unreal Engine 5.
  • Provide technical direction for gameplay systems, collaborating with engineers and content creators.
  • Optimize game performance by profiling, identifying, and addressing systemic bottlenecks.
  • Establish performance metrics, practices, and tools to help teams understand runtime costs and optimization needs.

Skills

C++ proficiency
Gameplay systems
Profiling & optimization
Unreal Engine development
Cross-disciplinary communication

Job description

Ladders is seeking a Staff Gameplay Engineer - Systems and Performance to advance core gameplay systems for scalable, high-quality experiences. This remote role is US-based and collaborates with engineers and content creators to optimize runtime performance on Unreal Engine 5.

You will design and implement complex C++ gameplay frameworks, profile and fix bottlenecks, and set performance metrics to improve player experience and production efficiency.

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