Software Engineer (Games)

Valicy

Wilmington (NC)

On-site

USD 85,000 - 120,000

Full time

14 days+

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Job summary

Valicy in Wilmington or Greenville, NC, is seeking a Software Engineer (Games) to design, implement, and maintain high‑quality games built on the Unity framework across platforms.

You will collaborate with designers, artists, QA, and leadership, translating creative direction into gameplay and building tools to accelerate development.

Qualifications

  • 3–5 years of Unity experience in interactive apps or games.
  • Strong C# programming with clean, maintainable code.
  • Solid understanding of game architecture and real‑time performance.
  • Experience debugging and maintaining live or legacy games.

Responsibilities

  • Design, develop, and implement gameplay systems using Unity.
  • Translate design docs into functioning gameplay.
  • Collaborate with designers, artists, QA, and leadership.
  • Build internal tools and workflows to accelerate development.
  • Maintain and improve existing games through optimization.
  • Identify risks and propose practical solutions.
  • Provide technical insights to leadership.

Skills

C# programming
Gameplay systems
Collaborative teamwork
Ownership mindset
Live/legacy game maintenance

Tools

Unity Engine

Job description

Job Title: Software Engineer (Games)
Locations:Wilmington, NC or Greenville, NC
Department:NC Software Engineer Development
Reports To:Software Engineer Manager
Status:Exempt
WHO WE ARE:

We make games. We also make the machines they run on.

What we're building matters. How we treat people matters more.

OUR MISSION: We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble & Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.

SUMMARY The Software Engineer is responsible fordesigning, implementing, andmaintaininghigh‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is hands‑on and impact‑driven, focused on translating game design and creative direction into performant, reliable, and engaging gameplay systems.

Software Engineers atValicyare builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists, QA, and leadership to ship games that scale across studios and platforms.
This role is based in either Wilmington or Greenville and collaborates daily across both locations.

QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or abilityrequired.

RESPONSIBILITIES:

  • -Act as an ambassador ofValicy’sMission, Vision, and Values through daily work and team interactions.
  • -Design, develop, and implement gameplay systems using Unity for multiple target platforms.
  • -Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
  • -Activelyparticipatein the full game development lifecycle, from concept through release and post‑launch support.
  • -Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
  • -Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
  • -Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
  • -Maintain and improve existing games through debugging, optimization, and feature enhancements
  • -Identifytechnical risks early and propose practical solutions that balance speed, quality, and scalability.
  • -Provide clear recommendations and technicalinsightsto leadership to support strategic and operational goals.

REQUIREMENTS:

  • -3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
  • -Strong C# programming skills with an emphasis on clean, maintainable, and performant code
  • -Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
  • -Experience debugging complex systems andmaintaininglive or legacy products
  • -Ability to work collaboratively in a cross‑disciplinary team environment
  • -Strong ownership mentality and willingness to take responsibility for shipped features

Preferred Requirements:

  • -Experience building tools or frameworks to support designers and artists.
  • -Familiarity with data‑driven or configuration‑based game systems.
  • -Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
  • -Exposure tooptimization, profiling, and performance tuning in Unity.
  • -Interest orexpertisein AI‑assisted workflows, automation, or tooling to improve developer productivity.

WORK ENVIRONMENT: The work environment is typical of a traditional office environment.

This Job Description is to be used as a guide foraccomplishingCompanyobjectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.

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