Software Engineer (Games)

VALICY

Greenville (NC)

On-site

USD 90,000 - 130,000

Full time

2 days ago
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Job summary

VALICY in North Carolina is seeking a Software Engineer (Games) to design, implement, and maintain high-quality games built on Unity across multiple platforms. This hands-on, impact-driven role translates design and creative direction into performant gameplay systems.

You will work closely with designers, artists, QA, and leadership, shipping games that scale across studios and platforms. Based in Wilmington or Greenville, you will collaborate daily across both locations.

Qualifications

  • 3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity.
  • Bachelor's degree in Computer Science, Game Development, Software Engineering, or a related technical discipline.
  • Strong C# programming skills with an emphasis on clean, maintainable, and performant code.
  • Solid understanding of game architecture, gameplay systems, and real-time performance considerations.
  • Experience debugging complex systems and maintaining live or legacy products.
  • Ability to work collaboratively in a cross-disciplinary team environment.
  • Strong ownership mentality and willingness to take responsibility for shipped features.

Responsibilities

  • Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
  • Design, develop, and implement gameplay systems using Unity for multiple target platforms.
  • Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
  • Actively participate in the full game development lifecycle, from concept through release and post-launch support.
  • Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
  • Build internal tools, tech-art utilities, and workflows that accelerate development and reduce friction across teams.
  • Empower content creators by creating flexible, data-driven systems that minimize ongoing engineering intervention.
  • Maintain and improve existing games through debugging, optimization, and feature enhancements
  • Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
  • Provide clear recommendations and technical insights to leadership to support strategic and operational goals.

Skills

Unity
C# programming
Teamwork
Ownership mentality

Education

Bachelor's degree in Computer Science, Game Development, Software Engineering

Job description

Job Title: Software Engineer (Games)

Locations: Wilmington, NC or Greenville, NC

Department: NC Software Engineer

Reports To: Software Engineer Manager

Status: Exempt

WHO WE ARE:

We are Valicy. We make games. We also make the machines they run on. What we're building matters. How we treat people matters more.

OUR MISSION:

We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.

FIGHTER mindset:
  • Fun: Enjoy the journey together
  • Innovative: Consistently pushing new boundaries through creativity
  • Growth: Committed to growing personally and professionally
  • Humble & Passionate: It’s important to be both
  • Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
  • Excellence: Pursuing high standards in everything we do
  • Relational: Building trust and relationships with customers and teammates

If this is the kind of place you've been looking for, let's talk.

SUMMARY

The Software Engineers is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is hands‑on and impact‑driven, focused on translating game design and creative direction into performant, reliable, and engaging gameplay systems.

Software Engineers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists, QA, and leadership to ship games that scale across studios and platforms.

This role is based in either Wilmington or Greenville and collaborates daily across both locations.

RESPONSIBILITIES
  • Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
  • Design, develop, and implement gameplay systems using Unity for multiple target platforms.
  • Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
  • Actively participate in the full game development lifecycle, from concept through release and post‑launch support.
  • Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
  • Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
  • Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
  • Maintain and improve existing games through debugging, optimization, and feature enhancements
  • Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
  • Provide clear recommendations and technical insights to leadership to support strategic and operational goals.
REQUIREMENTS
  • 3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
  • Bachelor's degree in Computer Science, Game Development, Software Engineering, or a related technical discipline.
  • Strong C# programming skills with an emphasis on clean, maintainable, and performant code
  • Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
  • Experience debugging complex systems and maintaining live or legacy products
  • Ability to work collaboratively in a cross‑disciplinary team environment
  • Strong ownership mentality and willingness to take responsibility for shipped features
Preferred Requirements
  • Experience building tools or frameworks to support designers and artists.
  • Familiarity with data‑driven or configuration‑based game systems.
  • Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
  • Exposure to optimization, profiling, and performance tuning in Unity.
  • Interest or expertise in AI‑assisted workflows, automation, or tooling to improve developer productivity.
WORK ENVIRONMENT

The work environment is typical of a traditional office environment.

This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.

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