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Apple Inc. is seeking a Software Development Engineer to enhance Apple Maps through innovation and feature building. This role involves developing user interfaces, optimizing performance, and working alongside design and QA teams. The ideal candidate will possess a Master's degree and expert skills in Objective-C and Swift, driving Apple's commitment to providing a high-quality user experience.
Cupertino, California, United States Software and Services
APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Build features, both user-facing and under the hood, and improve the quality of Apple Maps. Write software in Objective-C and Swift, which runs on iOS, macOS, and watchOS hardware and which displays user interfaces for customers to interact with Maps. Build these features completely from the ground up, writing all the new code, testing it, and putting it into production. Work with other engineers from different teams to write and review code, fix bugs, and iterate Maps app. Build new features for future release primarily related to customer’s ability to personalize Apple Maps including saving items, and interacting with the basic controls to manipulate the different available views within the app. Build and maintain a feature in which a user can report an issue or submit a rating of a place anonymously thus allowing Apple Maps to gradually build up its own set of user-contributed point of interest rating data, as well as allowing users to submit photo. Work with the quality assurance team to conduct feature testing, debug issues, provide testing guidelines for QA as well as specific controls within the app for testing purposes, in addition to performance measurements using several Apple-provided profiling tools. Work with the design team to polish UI by finding edge cases and raising concerns about gaps in the design which are found while building features. Optimize the code including memory usage to improve performance of Maps app using Apple’s profiling tools (such as “Instruments” and Xcode), review code written by coworkers in Objective-C and Swift, and fix regression or escape bugs in order to keep quality high and prevent poor customer experiences. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 - $214,500/yr and your base pay will depend on your skills, qualifications, experience, and location.PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .