Sensor Rendering Software Engineer – Photoreal Sim-to-Real

Path Robotics

North Carolina

On-site

USD 110,000 - 170,000

Full time

14 days+

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Benefits offered by this job

Free lunch
Flexible PTO
Medical, Dental, and Vision insurance
401K through Empower
Paid Referral Bonus

Job summary

Path Robotics is building a robust simulation framework to train perception models with photorealistic sensor data. The Software Simulation Engineer will own rendering and simulation of 2D/3D sensors, enabling scalable synthetic datasets for model training.

Responsibilities include implementing physics-based models, building data pipelines, and collaborating with perception teams. Strong Python and experience with Isaac Sim, Unreal Engine, Blender, or Gazebo are required.

Qualifications

  • Degree in CS/Robotics/EE with 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Strong Python skills for production-grade tooling and plugins.
  • Hands-on with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Solid understanding of Physically Based Rendering (PBR) and 3D assets handling (URDF/SDF/USD).
  • Experience building annotated synthetic datasets and domain randomization for real-world training.

Responsibilities

  • Implement physics-based sensor simulation models across platforms like Isaac Sim, Blender, Unreal Engine.
  • Build photorealistic scene rendering pipelines and realistic sensor placement.
  • Develop synthetic data pipelines with ground-truth annotations at scale.
  • Collaborate with perception teams to meet dataset requirements and write quality Python code.
  • Mentor engineers on rendering best practices and synthetic data methods.

Skills

Python
NVIDIA Isaac Sim
Unreal Engine
Blender
Gazebo

Education

CS/Robotics/EE degree

Tools

NVIDIA Isaac Sim
Unreal Engine
Blender
Gazebo (Classic/Ignition)

Job description

Path Robotics is building a robust simulation framework to train perception models with photorealistic sensor data. The Software Simulation Engineer will own rendering and simulation of 2D/3D sensors, enabling scalable synthetic datasets for model training.

Responsibilities include implementing physics-based models, building data pipelines, and collaborating with perception teams. Strong Python and experience with Isaac Sim, Unreal Engine, Blender, or Gazebo are required.

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