Sensor Rendering Engineer for Omniverse — Onsite Irving, TX

Caterpillar Inc

Irving (TX)

On-site

USD 113,000 - 183,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, and vision benefits
Paid time off
401(k) savings plans
Health Savings Account (HSA)
Flexible Spending Accounts (FSAs)
Career Development
Incentive bonus
Tuition Reimbursement

Job summary

Caterpillar Inc. is seeking a Sensor Rendering Engineer to develop and validate high-fidelity sensor simulation within NVIDIA Omniverse and Isaac Sim, enabling robotics, digital twin, and autonomous systems work.

You will model cameras, LiDAR, radar, and other sensors, then generate synthetic data for ML and CV tasks. The role requires strong software engineering, GPU/rendering knowledge, and collaboration with cross-functional teams to deliver scalable virtual sensing solutions for real-world

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, Robotics, Graphics Engineering, or a related technical discipline.
  • 5+ years of experience in software development, simulation, computer graphics, rendering, robotics, or autonomous systems development.
  • Strong proficiency in Python and C++ for developing simulation, rendering, and automation applications.
  • Hands-on experience with NVIDIA Omniverse, Isaac Sim, USD, and RTX-based rendering technologies.
  • Deep understanding of physically based rendering (PBR), ray tracing, path tracing, and real-time graphics pipelines.
  • Experience modeling and simulating perception sensors, including cameras, LiDAR, radar, depth sensors, and inertial measurement systems.
  • Knowledge of sensor physics, sensor calibration, noise modeling, and environmental effects impacting perception systems.
  • Experience developing synthetic data generation solutions for machine learning, computer vision, or autonomous systems applications.
  • Strong understanding of 3D geometry, optics, image formation, photogrammetry, and computer vision fundamentals.
  • Experience working with large-scale simulation environments and digital twin technologies.
  • Familiarity with GPU programming concepts, rendering optimization, and performance analysis techniques.
  • Experience integrating simulation platforms with robotics, autonomy, perception, or machine learning workflows.
  • Proficiency with source control systems, CI/CD pipelines, and modern software engineering practices.
  • Strong analytical, troubleshooting, and problem-solving skills.
  • Demonstrated ability to work effectively in cross-functional teams involving software, autonomy, controls, perception, and simulation engineers.
  • Excellent verbal and written communication skills, including the ability to communicate complex technical concepts to diverse audiences.

Responsibilities

  • Develop and maintain high-fidelity sensor rendering solutions for camera, LiDAR, radar, depth, and other perception systems within NVIDIA Omniverse and Isaac Sim.
  • Design, implement, and validate physically based sensor models that accurately represent real-world sensor behavior and environmental interactions.
  • Create synthetic data generation pipelines to support machine learning, computer vision, perception, and autonomous system development.
  • Optimize RTX-based rendering workflows to balance sensor accuracy, scalability, and simulation performance.
  • Develop tools and automation frameworks for sensor configuration, calibration, testing, and data collection.
  • Collaborate with autonomy, perception, controls, and digital twin teams to define sensor requirements and validation criteria.
  • Build and maintain USD-based simulation assets, environments, and workflows that support enterprise-scale digital twin initiatives.
  • Model environmental effects such as lighting, weather, dust, fog, material properties, occlusions, and surface reflectance to improve simulation realism.
  • Correlate simulated sensor outputs with real-world datasets and field measurements to assess fidelity and drive continuous model improvements.
  • Integrate sensor simulation capabilities into virtual machine validation and autonomy testing frameworks.
  • Partner with software, graphics, and infrastructure engineers to deploy scalable simulation solutions across workstations, cloud, and high-performance computing environments.
  • Investigate emerging rendering technologies, AI-driven simulation techniques, and Omniverse platform capabilities to enhance sensor realism and productivity.
  • Establish best practices, standards, and documentation for sensor rendering, synthetic data generation, and simulation validation.
  • Provide technical leadership and mentorship in rendering technologies, sensor physics, computer graphics, and Omniverse development.
  • Support cross-functional teams in troubleshooting sensor-related simulation issues and improving virtual testing effectiveness.

Skills

Python
C++
Analytical thinking
Communication skills

Education

Bachelor's degree in Computer Science or related field

Tools

NVIDIA Omniverse
Isaac Sim
USD (Universal Scene Description)
RTX rendering

Job description

Caterpillar Inc. is seeking a Sensor Rendering Engineer to develop and validate high-fidelity sensor simulation within NVIDIA Omniverse and Isaac Sim, enabling robotics, digital twin, and autonomous systems work.

You will model cameras, LiDAR, radar, and other sensors, then generate synthetic data for ML and CV tasks. The role requires strong software engineering, GPU/rendering knowledge, and collaboration with cross-functional teams to deliver scalable virtual sensing solutions for real-world

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