Senior VFX Artist — Real-Time FX in Unreal Engine

TAPP Film

United States

Vor Ort

USD 95.000 - 150.000

Vollzeit

Vor 4 Tagen
Sei unter den ersten Bewerbenden

Erhalte eine Antwort von diesem Arbeitgeber

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Benefits dieser Stelle

Medical plans
Dental coverage
Vision care
Short/Long-term disability
Life insurance
401(k)

Zusammenfassung

Studio Wildcard is seeking a Senior VFX Artist to create high-impact, real-time VFX for ARK Survival Ascended. You will develop scalable Niagara-based effects and systems, collaborating with designers and engineers to push visual fidelity while maintaining performance.

The role requires a strong portfolio, 5+ years in game development, and experience with Unreal Engine Blueprint and VFX pipelines. Seattle-area office presence preferred.

Qualifikationen

  • Portfolio showing real-time VFX in Unreal with Niagara
  • Proficiency in fluids/pyro VFX in Houdini/Embergen/Maya/Max/Blender
  • Strong knowledge of vectors, lighting, post FX and performance
  • Experience implementing VFX via Unreal Blueprint and VFX systems
  • Bachelor’s or equivalent in CS or Digital Arts, 5+ years in game dev
  • 3 shipped AAA VFX or Technical Artist titles preferred

Aufgaben

  • Create and implement high quality, performant VFX assets/systems for games
  • Collaborate with designers and engineers to design VFX features
  • Meet deadlines and actively collaborate on VFX goals
  • Troubleshoot and fix performance issues
  • Maintain organized documentation of VFX work
  • Stay adaptable and positive within the studio team

Kenntnisse

Niagara real-time VFX
Blueprint scripting
Vector math expertise
Real-time lighting know-how
Performance optimization

Ausbildung

Bachelor's in Computer Science or Digital Art
Equivalent work exp

Tools

Unreal Engine
Houdini
Embergen
Maya
3ds Max
Blender

Jobbeschreibung

Studio Wildcard is seeking a Senior VFX Artist to create high-impact, real-time VFX for ARK Survival Ascended. You will develop scalable Niagara-based effects and systems, collaborating with designers and engineers to push visual fidelity while maintaining performance.

The role requires a strong portfolio, 5+ years in game development, and experience with Unreal Engine Blueprint and VFX pipelines. Seattle-area office presence preferred.

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