Senior UX/Game Designer - Children's EdTech & Live Ops

Age of Learning, Inc.

Glendale (CA)

On-site

USD 140,000 - 165,000

Full time

14 days+
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Benefits offered by this job

Health benefits
401(k) match
Paid vacation & holidays

Job summary

Age of Learning, Inc. seeks a Lead UX/Game Designer to shape ABCmouse experiences for children aged 2–10. You will own end-to-end design of new features, balance metagame systems, and collaborate with educators, artists, and engineers to ship live-service content.

This unicorn role blends UX, game design, and data-driven product thinking, requires 8+ years, proficiency in Figma, and a passion for kid-friendly education. The position offers competitive total compensation of $140,000–$165,000 USD.

Qualifications

  • 8+ years of experience in game design, UX design, or a hybrid of both.
  • Proven experience designing casual mobile games with engagement loops and player motivation.
  • Proficiency in Figma for UX flows, interactive prototypes, and design specs.
  • Demonstrated ability to design and tune game economy and metagame systems.
  • Track record of delivering live-service content and iterating on features post-launch based on data.
  • Comfort working with product analytics—pulling data, reading dashboards, and using metrics to drive decisions.
  • Strong cross-functional collaboration skills; able to work with product, engineering, art, and education teams.
  • Action-oriented with a producer mindset—you drive work forward and see it through to completion.
  • Passion for and deep empathy with end users, especially children and families.

Responsibilities

  • Lead end-to-end design of new game features and improvements to existing games, from concept through launch and live-service iteration
  • Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners
  • Design and balance complex game metagame systems and economy mechanics that motivate and reward young learners
  • Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions
  • Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product
  • Champion the end user—primarily children ages 2–10 and their parents—throughout the design process, advocating for age-appropriate, accessible, and delightful experiences
  • Maintain a deep understanding of the ABCmouse product, user base, and competitive landscape to proactively surface improvement opportunities
  • Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design exploration, prototyping workflows, and launch of designs to our end users at high quality
  • Partner with data teams to pull and interpret metrics that inform ongoing feature refinement and live-service decisions
  • Contribute to design system standards and best practices for game design across the ABCmouse product and within AI tools and workflows

Skills

Game design
UX design
Figma
Data-driven
Cross-functional
Producer mindset
AI tools

Tools

Figma

Job description

Age of Learning, Inc. seeks a Lead UX/Game Designer to shape ABCmouse experiences for children aged 2–10. You will own end-to-end design of new features, balance metagame systems, and collaborate with educators, artists, and engineers to ship live-service content.

This unicorn role blends UX, game design, and data-driven product thinking, requires 8+ years, proficiency in Figma, and a passion for kid-friendly education. The position offers competitive total compensation of $140,000–$165,000 USD.

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