Senior Unity Software Engineer – Immersive Media

Museum of Science

Boston (MA)

Hybrid

USD 90,000 - 102,000

Full time

14 days+

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Job summary

The Museum of Science in Boston seeks a Senior Software Engineer to design and deliver Unity-based immersive and interactive applications. You will build prototypes, optimize real-time rendering, and integrate with audio, video, and sensors while maintaining quality and performance.

You’ll collaborate across teams, participate in code reviews, and contribute to documentation. The role requires strong C# and C++ skills, experience with game engines, XR/VR, and a hands-on approach to agile

Qualifications

  • Experience with Unity/Unreal/Godot for immersive projects.
  • Strong C# and C++ development skills in game or media apps.
  • Hands-on with real-time 3D pipelines, shaders, and VFX.
  • Prototyping, agile or iterative development, and SDLC knowledge.
  • Proficiency in version control and collaboration across teams.

Responsibilities

  • Architect, design, develop, deploy, and maintain Unity-based immersive apps.
  • Build rapid prototypes and evolve features toward production.
  • Develop real-time rendering, animation, UI, and data processing systems.
  • Integrate software with audio, video, or sensor hardware; explore new hardware.
  • Participate in code reviews and document software and templates.

Skills

C#
C++
Unity
Unreal/Godot
XR/VR
Real-time 3D
Shader/Graphics
Version control
Windows desktop
SDLC
Hardware for immersive media
Adobe Creative Suite

Tools

Git
GitHub
Bitbucket

Job description

The Museum of Science in Boston seeks a Senior Software Engineer to design and deliver Unity-based immersive and interactive applications. You will build prototypes, optimize real-time rendering, and integrate with audio, video, and sensors while maintaining quality and performance.

You’ll collaborate across teams, participate in code reviews, and contribute to documentation. The role requires strong C# and C++ skills, experience with game engines, XR/VR, and a hands-on approach to agile

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