Senior Unity Mission Designer (Contract)

RubberBandGames

United States

Remote

USD 70,000 - 110,000

Full time

3 days ago
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Benefits offered by this job

Fully remote working
Flexible hours
Significant creative input
Opportunity to directly influence the"

Job summary

RubberBandGames is seeking a Senior Mission Designer to craft, implement and polish engaging missions from concept to in-game delivery. This role blends mission design, narrative writing and gameplay scripting in Unity, with independence and ownership of features.

You will write dialogue and narrative content, balance player progression, and collaborate with the team to shape story direction. This is a remote, contract position offering flexible hours and significant creative input.

Qualifications

  • Strong professional experience with Unity.
  • Experience designing and implementing gameplay content directly in-engine.
  • Excellent written English and dialogue-writing skills.

Responsibilities

  • Design and implement missions directly within Unity.
  • Create mission flows, objectives and gameplay scenarios.
  • Write mission dialogue, character interactions and narrative content.
  • Implement gameplay logic using existing project systems.
  • Balance narrative, gameplay and player progression.
  • Test, iterate and polish mission content.
  • Collaborate with the wider development team on story and gameplay direction.
  • Identify and solve design and implementation challenges independently.

Skills

Unity
Mission design
Gameplay scripting
Dialogue writing
Independent work
Communication
English writing

Tools

C#

Job description

RubberBandGames is seeking an experienced Senior Mission Designer to create, implement and polish engaging missions from initial concept through to final in-game delivery.

This role combines mission design, gameplay implementation, narrative writing and content creation. You'll be responsible for building missions directly in Unity, scripting gameplay logic, and writing the dialogue and narrative content that brings each mission to life.

We're looking for somebody who can work independently, take ownership of features, and contribute quickly following a short onboarding period.

Responsibilities
  • Design and implement missions directly within Unity

  • Create mission flows, objectives and gameplay scenarios

  • Write mission dialogue, character interactions and narrative content

  • Implement gameplay logic using existing project systems

  • Balance narrative, gameplay and player progression

  • Test, iterate and polish mission content

  • Collaborate with the wider development team on story and gameplay direction

  • Identify and solve design and implementation challenges independently

Essential Requirements
  • Strong professional experience with Unity

  • Experience designing and implementing gameplay content directly in-engine

  • Excellent written English and dialogue-writing skills

  • Ability to write compelling mission objectives, character interactions and narrative sequences

  • Comfortable working with gameplay logic, event systems and mission scripting

  • Strong problem-solving abilities

  • Ability to work independently with minimal supervision

  • Excellent communication and organisational skills

Desirable
  • Experience shipping commercial games

  • Experience with narrative design

  • Experience writing branching dialogue

  • Knowledge of C#

  • Open-world, RPG, sandbox or narrative-driven game development experience

Important

This is a senior-level contract position.

Applicants should already be proficient with Unity and capable of implementing gameplay content independently. The successful candidate will be expected to become productive after a short onboarding period and should not require training in core Unity concepts or day-to-day mission implementation workflows.

What We Offer
  • Fully remote working

  • Flexible hours

  • Significant creative input

  • Opportunity to directly influence the game's missions, world and narrative

  • Competitive contract rate

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