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RubberBandGames is seeking a Senior Mission Designer to craft, implement and polish engaging missions from concept to in-game delivery. This role blends mission design, narrative writing and gameplay scripting in Unity, with independence and ownership of features.
You will write dialogue and narrative content, balance player progression, and collaborate with the team to shape story direction. This is a remote, contract position offering flexible hours and significant creative input.
RubberBandGames is seeking an experienced Senior Mission Designer to create, implement and polish engaging missions from initial concept through to final in-game delivery.
This role combines mission design, gameplay implementation, narrative writing and content creation. You'll be responsible for building missions directly in Unity, scripting gameplay logic, and writing the dialogue and narrative content that brings each mission to life.
We're looking for somebody who can work independently, take ownership of features, and contribute quickly following a short onboarding period.
Design and implement missions directly within Unity
Create mission flows, objectives and gameplay scenarios
Write mission dialogue, character interactions and narrative content
Implement gameplay logic using existing project systems
Balance narrative, gameplay and player progression
Test, iterate and polish mission content
Collaborate with the wider development team on story and gameplay direction
Identify and solve design and implementation challenges independently
Strong professional experience with Unity
Experience designing and implementing gameplay content directly in-engine
Excellent written English and dialogue-writing skills
Ability to write compelling mission objectives, character interactions and narrative sequences
Comfortable working with gameplay logic, event systems and mission scripting
Strong problem-solving abilities
Ability to work independently with minimal supervision
Excellent communication and organisational skills
Experience shipping commercial games
Experience with narrative design
Experience writing branching dialogue
Knowledge of C#
Open-world, RPG, sandbox or narrative-driven game development experience
This is a senior-level contract position.
Applicants should already be proficient with Unity and capable of implementing gameplay content independently. The successful candidate will be expected to become productive after a short onboarding period and should not require training in core Unity concepts or day-to-day mission implementation workflows.
Fully remote working
Flexible hours
Significant creative input
Opportunity to directly influence the game's missions, world and narrative
Competitive contract rate