Senior UI/UX Engineer — Unreal Online RPG

WB Games / Avalanche

California (MO)

On-site

USD 116,000 - 215,000

Full time

31 hours ago
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Benefits offered by this job

Health insurance
Wellness program
Life and disability insurance
Retirement savings plan
Paid holidays and vacation

Job summary

Warner Bros. Discovery’s Avalanche studio in Salt Lake City seeks a Senior UI/UX Engineer to build and maintain data-driven UI for an online multiplayer RPG. You’ll partner with engineering, UI/UX design, and art leadership to deliver extensible interfaces and polished player experiences.

The ideal candidate has 5+ years of experience with Unreal Engine UI (UMG/Slate), and a background on published games. A CS degree and strong fundamentals in object-oriented design are required.

Qualifications

  • 5+ years of professional software engineering experience on cross-functional teams.

Responsibilities

  • Develop and implement UI/UX systems and features in Unreal Engine (UMG/Slate).
  • Translate wireframes, mockups, and interaction designs into performant in-game interfaces.
  • Architect and develop high-quality, responsive UI code for online multiplayer RPG.
  • Participate in development from concept through live-ops.
  • Build and maintain reusable UI widgets and tooling for designers and artists.
  • Perform peer code reviews and uphold code excellence.
  • Mentor junior engineers on new UI features.
  • Collaborate with design and product teams on viability, costing, and risk.

Skills

Unreal Engine
UI/UX
C++
Live Ops
MVVM/MVC

Education

Bachelor's Degree in Computer Science or related field

Tools

UMG/Slate
Localization
Common UI

Job description

Warner Bros. Discovery’s Avalanche studio in Salt Lake City seeks a Senior UI/UX Engineer to build and maintain data-driven UI for an online multiplayer RPG. You’ll partner with engineering, UI/UX design, and art leadership to deliver extensible interfaces and polished player experiences.

The ideal candidate has 5+ years of experience with Unreal Engine UI (UMG/Slate), and a background on published games. A CS degree and strong fundamentals in object-oriented design are required.

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