Senior Software Engineer, Graphics Performance

NVIDIA

California (MO)

On-site

USD 184,000 - 356,500

Full time

14 days+

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Job summary

A leading tech company in the United States seeks an experienced developer to design, develop, and deliver GPU driver solutions on Linux. The role involves defining and developing performance features for Vulkan and OpenGL graphics software while collaborating with diverse global teams. Requires a Bachelor’s degree in a relevant field, strong experience in C/C++, and deep knowledge of Linux systems. Competitive salary package ranging from $184,000 to $356,500 based on experience and level.

Qualifications

  • 3+ years of hands-on experience developing graphics OpenGL/Vulkan system-level software for Linux.
  • 8+ years of programming experience in C and C++.
  • Strong low-level Linux operating system knowledge.

Responsibilities

  • Definition, design, and development of professional and consumer Linux Vulkan and OpenGL graphics software features.
  • Develop and maintain software technologies enabling NVIDIA's GPU hardware on Linux.
  • Collaborate with worldwide internal teams including software, hardware, and architecture.

Skills

C/C++ programming
Graphics rendering
OpenGL
Vulkan
Linux OS knowledge
Shader programming
Excellent communication

Education

Bachelor’s degree or higher in electrical engineering, computer science, computer engineering, or equivalent

Job description

Job Overview

Design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.

Responsibilities
  • Definition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.
  • Develop and maintain software technologies that enable and support NVIDIA's GPU hardware on the Linux operating systems, ensuring optimal performance and cross‑platform implementation.
  • Collaborate with worldwide internal teams, including software, hardware, architecture, and OEM support.
Qualifications
  • Bachelor’s or higher degree in electrical engineering, computer science, computer engineering, or equivalent experience.
  • 3+ years of hands‑on experience developing graphics OpenGL/Vulkan system‑level software for Linux.
  • 3+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.
  • 8+ years of programming experience in C and C++.
  • Strong low‑level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.
  • Excellent oral and written communication skills.
  • Self‑motivated, team‑oriented mindset with a positive attitude.
Preferred Experience
  • Prior experience with shader compiler development.
Compensation & Benefits

Base salary range: $184,000 – $287,500 for Level 4, $224,000 – $356,500 for Level 5. Eligible for equity and benefits.

Application Deadline

Applications will be accepted until February 17, 2026.

EEO Statement

NVIDIA is committed to fostering a diverse work environment and is an equal‑opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status, or any other characteristic protected by law.

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