Senior Software Engineer, Graphics Performance

NVIDIA

Santa Clara (CA)

On-site

USD 184,000 - 287,500

Full time

14 days+

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Job summary

A leading technology company in Santa Clara is seeking a driver software developer to design, develop, and deliver solutions for GPU designs on Linux platforms. The ideal candidate should have a Bachelor's degree in a relevant field and extensive experience in graphics software development using OpenGL/Vulkan. Strong knowledge in C/C++ and Linux systems is required, along with collaborative skills to work with various internal teams. Compensation includes a base salary range and equity options, with applications accepted until February 17, 2026.

Qualifications

  • Bachelor’s or higher degree in electrical engineering, computer science, computer engineering, or equivalent experience.
  • 3+ years of hands-on experience developing graphics OpenGL/Vulkan system-level software for Linux.
  • 3+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.
  • 8+ years of programming experience in C and C++.
  • Strong low-level Linux operating system knowledge.
  • Excellent oral and written communication skills.

Responsibilities

  • Design and develop software for Linux platforms on new GPU designs.
  • Maintain software technologies that support NVIDIA's GPU hardware.
  • Collaborate with internal teams in software, hardware, and architecture.

Skills

OpenGL/Vulkan system-level software development
Graphics rendering
C and C++ programming
Low-level Linux OS knowledge

Education

Bachelor’s degree in electrical engineering, computer science, computer engineering

Job description

Job Overview

Design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.

Responsibilities
  • Definition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.
  • Develop and maintain software technologies that enable and support NVIDIA's GPU hardware on the Linux operating systems, ensuring optimal performance and cross‑platform implementation.
  • Collaborate with worldwide internal teams, including software, hardware, architecture, and OEM support.
Qualifications
  • Bachelor’s or higher degree in electrical engineering, computer science, computer engineering, or equivalent experience.
  • 3+ years of hands‑on experience developing graphics OpenGL/Vulkan system‑level software for Linux.
  • 3+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.
  • 8+ years of programming experience in C and C++.
  • Strong low‑level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.
  • Excellent oral and written communication skills.
  • Self‑motivated, team‑oriented mindset with a positive attitude.
Preferred Experience
  • Prior experience with shader compiler development.
Compensation & Benefits

Base salary range: $184,000 – $287,500 for Level 4, $224,000 – $356,500 for Level 5. Eligible for equity and benefits.

Application Deadline

Applications will be accepted until February 17, 2026.

EEO Statement

NVIDIA is committed to fostering a diverse work environment and is an equal‑opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status, or any other characteristic protected by law.

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