Senior Software Engineer, Embedded, Pixel Graphics

Google

San Diego (CA)

On-site

USD 174,000 - 252,000

Full time

3 days ago
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Job summary

Google’s Pixel GPU driver team is hiring a software engineer to share ownership of the kernel GPU driver and the user-space graphics driver stack. You will develop new features, improve performance, bring silicon up, and help define future software and hardware requirements for Pixel devices.

This role requires strong C/C++ skills, experience with embedded systems and device drivers, and the ability to debug complex kernel and user-mode issues across desktop, mobile, and embedded environments.

Qualifications

  • Bachelor’s degree or equivalent practical experience.
  • 5 years of experience in low level systems programming languages (C/C++).
  • 3 years of experience developing and maintaining device drivers that interface software with hardware.
  • 3 years of experience working with embedded operating systems.
  • 1 year of experience with Graphics Processing Units or GPU architecture and its role in a system.

Responsibilities

  • Develop GPU graphics and compute technologies spanning the full GPU software stack.
  • Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
  • Help evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
  • Debug sophisticated user mode and kernel mode problems.

Skills

C/C++ programming
Device driver development
Embedded systems
GPU architecture
Graphics drivers

Education

Master's or PhD in CS or related field

Tools

Rust

Job description

In most instances, this position requires in-person interviews as part of the hiring process.

Note: By applying to this position you will have an opportunity to share your preferred working location from the following: Mountain View, CA, USA; San Diego, CA, USA.

Minimum qualifications:
  • Bachelor’s degree or equivalent practical experience.
  • 5 years of experience in low level systems programming languages (e.g. C++ or C).
  • 3 years of experience developing and maintaining device drivers that interface software with hardware.
  • 3 years of experience working with embedded operating systems.
  • 1 year of experience with Graphics Processing Units or GPU architecture and its role in a system.
Preferred qualifications:
  • Master's degree or PhD in Computer Science or related technical field.
  • Experience specifically writing or contributing to graphics drivers.
  • Experience analyzing and optimizing GPU-accelerated applications, such as high-end games, image processing, or GPGPU applications
  • Proficiency in C++, GPU Programming, and familiarity with Rust.
  • Knowledge of Mobile GPU architectures and mobile-specific graphics optimization.
About The Job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

As a member of Pixel's Graphics Processing Unit (GPU) driver team, you will share ownership of the kernel GPU driver and the user-space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging challenging problems, and in identifying future requirements for both software and hardware in Pixel products.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $174000 - $252000 (USD) + 15% bonus target + equity + benefits

Responsibilities

Learn more about benefits at Google .

  • Develop GPU graphics and compute technologies spanning the full GPU software stack.
  • Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
  • Help evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
  • Debug sophisticated user mode and kernel mode problems.

Google is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. See also Google's EEO Policy and EEO is the Law. If you have a disability or special need that requires accommodation, please let us know by completing our Accommodations for Applicants form.

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