Senior Roguelike Systems Designer

AstroNomad Studios

United States

Remote

USD 110,000 - 190,000

Full time

8 days ago
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Job summary

AstroNomad Studios is seeking a Senior Systems Game Designer to architect, prototype, tune, and connect gameplay systems at the heart of our roguelike project.

You will model interconnected systems: combat, traversal, upgrades, progression, and run structure, with a focus on replayability and player discovery. Collaboration with a small distributed team is essential.

Proficiency in Unreal Engine and strong writing/communication will help translate creative direction into practical, testable specs.

Qualifications

  • Experience designing gameplay systems for roguelike/roguelite games.
  • Strong systems-design instincts: rules, numbers, probabilities, player verbs, feedback loops.
  • Experience designing or tuning build variety, upgrade synergies, reward structures, difficulty curves, progression systems.
  • Ability to break down complex gameplay ideas into simple, testable components and tune through iteration.
  • Comfort with formulas, spreadsheets, probability, scaling math, or lightweight simulations.

Responsibilities

  • Architect, model, and balance interconnected gameplay systems.
  • Design systems that support roguelike/roguelite replayability.
  • Translate creative direction into systemic rules, player verbs, constraints, feedback loops, tuning targets, data structures, specs.
  • Collaborate with leadership, engineering, level design, animation, art, and production.
  • Create precise design documentation, tuning tables, state-machine breakdowns, economy models, and balance notes.
  • Prototype, test, tune, and refine mechanics based on feel, readability, pacing, replayability, systemic depth.
  • Partner with engineers and technical designers to implement and iterate systems in-engine, especially Unreal Engine.
  • Identify design risks early and propose focused solutions that preserve depth with simplicity.
  • Support the creation of a game that rewards curiosity, mastery, movement, exploration, experimentation, and discovery.

Skills

Roguelike design
Systems design
Unreal Engine
Blueprint/C++
Prototyping & tuning
Technical communication

Tools

Unreal Engine
Unity
Godot

Job description

AstroNomad Studios is seeking a Senior Systems Game Designer to architect, prototype, tune, and connect gameplay systems at the heart of our roguelike project.

You will model interconnected systems: combat, traversal, upgrades, progression, and run structure, with a focus on replayability and player discovery. Collaboration with a small distributed team is essential.

Proficiency in Unreal Engine and strong writing/communication will help translate creative direction into practical, testable specs.

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