Senior Research Scientist, System Software & GPU I/O

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 192,000 - 357,000

Full time

5 days ago
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Benefits offered by this job

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Job summary

NVIDIA Corporation is seeking a Research Scientist focused on System Software and I/O to advance scalable storage accesses by GPU threads. You will develop new architectures and system software enabling multi-GPU platforms, and analyze OS/CPU/GPU interactions while collaborating across teams.

You will publish original research and present at conferences, with a strong track record in system software and GPU architecture required.

Qualifications

  • PhD in CE/CS/EE or equivalent with strong background.
  • 5+ years of research in computer architecture, OS, systems, compilers or HPC.
  • Demonstrated expertise in a focused area with ability to be go-to resource.
  • Experience with experimental computer architecture research and software infra development.
  • Track record of well-documented open-source software release.
  • Proficiency in C, C++, CUDA, Python and scripting languages; MPI/NACL a plus.

Responsibilities

  • Develop novel architectures and system software for scalable multi-GPU platforms.
  • Analyze interplay between OS, CPU and GPU architectures and algorithm design.
  • Collaborate with software research, hardware engineering, and product teams.
  • Publish original research and present at conferences and events.

Skills

Publication record
Cross-functional collaboration
Communication and presentation
Creative problem solving

Education

Ph.D. in CE/CS/EE or equivalent

Tools

CUDA
C
C++
Python
MPI
NACL

Job description

NVIDIA Corporation is seeking a Research Scientist focused on System Software and I/O to advance scalable storage accesses by GPU threads. You will develop new architectures and system software enabling multi-GPU platforms, and analyze OS/CPU/GPU interactions while collaborating across teams.

You will publish original research and present at conferences, with a strong track record in system software and GPU architecture required.

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