Senior Rendering Engineer — Unreal Shader Tech & Tools

31st Union

Novato (CA)

On-site

USD 109,000 - 161,000

Full time

14 days+

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Job summary

Cloud Chamber is seeking a Senior Rendering Engineer to push Unreal Engine 5 rendering toward BioShock's visual goals. You will modify shaders, develop new rendering tech, and mentor junior engineers while partnering with art, design, and engineering teams.

You will ship AAA visuals, optimize rendering performance, work with third‑party tools, and translate art direction into efficient pipelines. This role requires 5+ years in graphics, strong C/C++, and Unreal Engine experience, based in

Qualifications

  • Bachelor’s degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Engineer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush is a bonus.

Responsibilities

  • Execute creative technical solutions based on concept art and art direction.
  • Translate Art direction into rendering code, shaders and systems.
  • Create new tools and efficient pipelines for content production.
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions.
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior engineers.

Skills

3D Math
C/C++
Unreal Engine knowledge
Graphics debugging & profiling
Communication & collaboration

Education

Bachelor’s degree in Computer Science or related discipline

Tools

Houdini
Substance Painter
Z-Brush
Graphics debugging tools

Job description

Cloud Chamber is seeking a Senior Rendering Engineer to push Unreal Engine 5 rendering toward BioShock's visual goals. You will modify shaders, develop new rendering tech, and mentor junior engineers while partnering with art, design, and engineering teams.

You will ship AAA visuals, optimize rendering performance, work with third‑party tools, and translate art direction into efficient pipelines. This role requires 5+ years in graphics, strong C/C++, and Unreal Engine experience, based in

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