Senior Real-Time Engine Architect

Unity

Oregon

On-site

USD 147,000 - 220,000

Full time

18 hours ago
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Benefits offered by this job

Health insurance
Commuter subsidy
Employee stock ownership
Generous vacation and personal days

Job summary

Unity, the world’s leading game engine, seeks engineers to invent how real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics, building the infrastructure for the next generation of interconnected game and 3D ecosystems.

In this role you’ll own critical subsystems from the engine core to runtime APIs, design scalable architectures, and optimize for host

Qualifications

  • Core engine expertise with experience in game engines or foundational systems.
  • Ability to design modular, testable systems and implement end-to-end solutions.
  • Strong C++ and C# skills with understanding of CPUs, memory layout, and profiling.
  • Experience across multiple engine domains (physics, animation, assets) and how they interact.

Responsibilities

  • Own and evolve critical subsystems across the engine stack from C++ to C# APIs.
  • Design and implement high-performance, extensible APIs for embedded, cross-process, and networked configs.
  • Develop schemes to manage execution timing and resource contention with minimal overhead.
  • Orchestrate loading, change tracking, serialization, and synchronization of components/assets in bandwidth/latency constrained environments.

Skills

Core engine
Architectural vision
High-performance coding
Engine-wide breadth

Job description

Unity, the world’s leading game engine, seeks engineers to invent how real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics, building the infrastructure for the next generation of interconnected game and 3D ecosystems.

In this role you’ll own critical subsystems from the engine core to runtime APIs, design scalable architectures, and optimize for host

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