Senior Product Designer — Growth

OpenArt AI

San Carlos (CA)

Hybrid

USD 120,000 - 190,000

Full time

2 days ago
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Job summary

OpenArt is seeking a product designer who can own onboarding flows, pricing surfaces, and checkout experiences to drive activation and revenue. You’ll run weekly experiments, translate business goals into design hypotheses, and deliver fast, polished UI with AI-assisted prototyping tools.

You’ll collaborate with product managers, marketers, and engineers to make pricing clear and incentives align with user value, ensuring the first moments with OpenArt convert and scale.

Qualifications

  • Own onboarding, paywalls, pricing, or checkout and show the before/after effect.
  • Experiment literacy: hypotheses, variants, sample sizes, and honest results.
  • Strong UI craft at speed: a polished variant this week and many more this month.
  • AI in daily practice: prototyping in code, Claude, Figma Make or similar.
  • Data-curious: you want to know what happened, not just shipped.
  • Bias to ship: learn from real tests, not debates.
  • Partner to PMs and marketing: bring design perspective early.
  • Steady: treat most experiments as information, not verdict.
  • Strong communicator: explain why a change should convert.

Responsibilities

  • Own the surfaces that turn a visitor into a creator and a creator into a customer: onboarding, first-run, paywalls, upgrade prompts, pricing, credits, and checkout.
  • Design the first five minutes to move from initial concept to a first, proud result.
  • Turn business goals into design hypotheses and read experiments with growth PMs and data.
  • Make pricing and credits legible and clear for individuals or teams.
  • Teach without a manual and show what's possible.
  • Turn winning variants into permanent product and build scalable patterns.

Skills

Onboarding impact
Experiment literacy
UI at speed
AI prototyping
Data-curious
Bias to ship
Partner to PMs & marketing
Steady
Strong communicator

Tools

Claude
Figma Make

Job description

About OpenArt

OpenArt is a leading AI creative platform for visual storytelling, used by millions worldwide. We're building an AI creative partner, powered by the best models in the world, so anyone can make videos, images, characters, and whole stories with the speed and imagination that used to take a studio.

We believe the future of creativity is AI-native: not a vending machine for clips, but a partner that understands what you're going for, works alongside you, and helps you finish the whole thing, from a single post to a campaign to a film. Our mission is to empower creators to bring their ideas to life. That's the future we're shaping, and we'd love for you to help design it.

What You'll Do
  • Own the surfaces that turn a visitor into a creator and a creator into a customer: onboarding, first-run, paywalls, upgrade prompts, pricing, credits, and checkout, from first concept through tested experiment.

  • Design the first five minutes: take someone from "I don't know where to start" to a first result they're proud of, shaped by what they came to make.

  • Turn business goals into design hypotheses: activation, conversion, expansion, retention. Design and read the experiments with growth PMs and data, and iterate on what moves the number.

  • Make the value legible: pricing, plans, and credits that people understand in one read, whether they're buying for themselves or a team. Clarity that converts, never tricks.

  • Teach without a manual: reveal what matters when it matters, and let people see what's possible instead of reading about it.

  • Turn winning variants into permanent product, consistent with the rest of OpenArt, and build the patterns so each experiment makes the next one cheaper.

Our Culture

At OpenArt, we value:

  • Ownership & Impact – Design is where the product gets decided, not where ideas go to get polished. You'll shape strategy, not just pixels.

  • Curiosity & Growth – We ask "what if?" a lot, build to find out, and share work early.

  • Collaboration & Openness – Ideas come from anywhere, and so does honest feedback. We co-create with engineers, founders, and the AI itself.

  • Human-Centered Design – AI feels cold by default. We put warmth in the small places: empty states, microcopy, the moment something fails.

What We’re Looking For
Hard Skills
  • You've moved a revenue or activation metric with design – onboarding, paywalls, pricing, or checkout, with the before and after to show.

  • Experiment literacy – hypotheses, variants, sample sizes, and reading a result honestly, including the ones you lose.

  • Strong UI craft at speed – a polished variant this week, ten more this month.

  • AI in your daily practice – prototyping in code, Claude, Figma Make or similar, with real opinions on where it helps.

Soft Skills
  • Data-curious – you want to know what happened, not just whether it shipped.

  • Bias to ship – you'd rather learn from a real test than debate a mock.

  • Partner to PMs and marketing – you bring the design point of view early.

  • Steady – most experiments lose, and you treat that as information, not a verdict.

  • Strong communicator – you can explain why a change should convert, not just that it looks better.

Example Ideal Candidate
  • Has owned onboarding, pricing, or paywalls at a consumer or prosumer product and can tell you the number it moved.

  • Writes their own copy and treats an empty state as a design brief.

  • Comfortable in a weekly experiment cadence without letting craft slip.

  • Excited about creators and storytelling, and about the moment someone makes their first thing with AI.

Location & Work Setup
  • Bay Area (full-time, on-site or hybrid)

  • High collaboration with founders and global engineering team.

  • Visa sponsorship available.

Why OpenArt?

Millions of people arrive at AI creative tools every month, and most leave at the prompt box. We're building an agent that takes that wall down, and your job is the moment right after: the first time someone says what they want and gets back something they're proud of. Here, growth is part of how the product is designed, not something added after, and that first impression is yours to make.

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