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EVONA in the United States is seeking a Principal Flight Software Engineer to design and own the software architecture for spacecraft payloads. This senior, hands-on role covers the full flight software lifecycle and requires deep cross-disciplinary understanding across embedded hardware and software to ensure mission readiness.
Ideal candidates have 10+ years in embedded or real-time systems, strong C/C++, and leadership experience.
I’m supporting an early-stage aerospace company developing advanced spacecraft payload technology and looking for a Principal Flight Software Engineer to help build the software architecture from the ground up.
This is a senior, hands-on role for someone who wants ownership across the full flight software lifecycle.
You’ll work across:
The role requires someone who understands more than just software — you should be comfortable debugging across processors, electronics, interfaces and physical hardware.
They’re looking for 10+ years of professional software experience, including significant embedded or real-time systems work, with strong C/C++ and hands-on technical leadership.
Direct space experience is highly valuable, but engineers from other complex, mission-critical embedded environments are also of interest.