Senior LiveOps & Economy Designer – Remote

SOFTGAMES

United States

Remote

EUR 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Remote-first policy
Flexible hours
Generous vacation
Home office budget
Learning & development
Top-tier equipment
Meal allowance
Home office utility grant
Company swag
Annual company retreat

Job summary

SOFTGAMES is seeking a Senior Game Designer (Systems & Economy) to evolve one or two live games with a loyal player base. You will own the design of progression, economy, events, and monetization, balancing player satisfaction with commercial performance.

You will work with Product, BI, UA, Art, and Development teams to analyze KPIs like Retention, ARPDAU, LTV, and Engagement, and you will prototype, test, and iterate changes to drive long-term growth while preserving a great player experience.

Qualifications

  • 5+ years of experience designing and operating successful F2P mobile games.
  • Strong experience in systems design, economy design, progression design, and LiveOps.
  • Proven track record on casual or puzzle games.
  • Deep understanding of player motivation, retention mechanics, and monetization design.
  • Strong analytical mindset with ability to design and evaluate A/B tests and translate data into actionable improvements.
  • Excellent English communication, both verbal and written.

Responsibilities

  • Design, balance, and optimize the game’s economy, progression, and reward systems.
  • Create engaging player motivation loops across events, features, and monetization.
  • Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.
  • Design systems that improve retention, engagement, and monetization while preserving a great player experience.
  • Build and maintain economy models, balancing spreadsheets, and simulations.
  • Use data to identify player friction points, progression bottlenecks, and monetization opportunities.
  • Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.
  • Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.
  • Drive feature and event improvements through continuous testing, iteration, and experimentation.
  • Clearly communicate design rationale, trade-offs, and recommendations across the team.

Skills

Systems design
Economy design
Progression design
LiveOps
English communication

Job description

SOFTGAMES is seeking a Senior Game Designer (Systems & Economy) to evolve one or two live games with a loyal player base. You will own the design of progression, economy, events, and monetization, balancing player satisfaction with commercial performance.

You will work with Product, BI, UA, Art, and Development teams to analyze KPIs like Retention, ARPDAU, LTV, and Engagement, and you will prototype, test, and iterate changes to drive long-term growth while preserving a great player experience.

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