Role overview
A game development studio is hiring a Senior or Lead Gameplay Animator to own Character, Controls, and Camera (3C) work on an AAA first-person shooter. The role blends hands-on animation craft with engine-level implementation, taking features from early prototypes through final in-engine polish.
Responsibilities
- Own gameplay animation features end-to-end, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
- Author high-quality character movement and action animations covering locomotion, directional changes, stance transitions, traversal, and combat.
- Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
- Build and refine animation graphs, state machines, blend setups, and additive layers in-engine.
- Partner with designers and programmers to refine responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
- For Lead-level appointments, set animation quality benchmarks, mentor teammates, and guide feature planning alongside direct creation work.
Requirements
- Proven experience creating and implementing gameplay animation for AAA first-person shooters.
- Strong portfolio demonstrating body mechanics, weight, timing, posing, and responsive gameplay animation.
- Practical experience integrating animation assets into a game engine and iterating inside playable builds.
- Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
- Proficiency with professional animation tools and both keyframe and motion-capture workflows.
- Strong ownership, clear communication, and a track record of delivering within production constraints.
Nice to have
- Experience on recent AAA FPS productions with a high bar for movement and combat responsiveness.
- Direct involvement in establishing or evolving 3C animation systems from early development.
- AAA action or action-adventure background involving traversal, melee combat, or character interactions.
- Technical animation skills such as inverse kinematics, motion matching, procedural animation, motion warping, or retargeting.
- Scripting or tool-development experience that improves animation iteration speed.
Benefits and work setup
Relocation to China is preferred; remote arrangements may be considered based on location, time-zone compatibility, and collaboration needs.