Senior/Lead Gameplay Animator - 3C & FPS

neteasegames

États-Unis

À distance

USD 90 000 - 140 000

Plein temps

14 jours+

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Résumé du poste

neteasegames is seeking a Senior or Lead Gameplay Animator to own 3C animation work for an AAA FPS project. You will craft motion for locomotion, combat, and weapon handling, while integrating assets directly in-engine and iterating on playable builds.

Expect collaboration with designers and programmers to fine-tune responsiveness, timing, and transitions. Lead-level responsibilities include mentoring teammates and setting quality benchmarks throughout feature development.

Qualifications

  • Proven experience creating and implementing gameplay animation for AAA FPS.
  • Strong portfolio showing body mechanics, weight, timing, posing, and responsive gameplay animation.
  • Practical experience integrating animation assets into a game engine and iterating inside playable builds.
  • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.

Responsabilités

  • Own gameplay animation features end-to-end, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
  • Author high-quality character movement and action animations covering locomotion, directional changes, stance transitions, traversal, and combat.
  • Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
  • Build and refine animation graphs, state machines, blend setups, and additive layers in-engine.
  • Partner with designers and programmers to refine responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
  • For Lead-level appointments, set animation quality benchmarks, mentor teammates, and guide feature planning alongside direct creation work.

Connaissances

Gameplay animation
AAA FPS experience
Engine integration
Animation graphs
Motion capture

Description du poste

Role overview

A game development studio is hiring a Senior or Lead Gameplay Animator to own Character, Controls, and Camera (3C) work on an AAA first-person shooter. The role blends hands-on animation craft with engine-level implementation, taking features from early prototypes through final in-engine polish.

Responsibilities
  • Own gameplay animation features end-to-end, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
  • Author high-quality character movement and action animations covering locomotion, directional changes, stance transitions, traversal, and combat.
  • Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
  • Build and refine animation graphs, state machines, blend setups, and additive layers in-engine.
  • Partner with designers and programmers to refine responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
  • For Lead-level appointments, set animation quality benchmarks, mentor teammates, and guide feature planning alongside direct creation work.
Requirements
  • Proven experience creating and implementing gameplay animation for AAA first-person shooters.
  • Strong portfolio demonstrating body mechanics, weight, timing, posing, and responsive gameplay animation.
  • Practical experience integrating animation assets into a game engine and iterating inside playable builds.
  • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
  • Proficiency with professional animation tools and both keyframe and motion-capture workflows.
  • Strong ownership, clear communication, and a track record of delivering within production constraints.
Nice to have
  • Experience on recent AAA FPS productions with a high bar for movement and combat responsiveness.
  • Direct involvement in establishing or evolving 3C animation systems from early development.
  • AAA action or action-adventure background involving traversal, melee combat, or character interactions.
  • Technical animation skills such as inverse kinematics, motion matching, procedural animation, motion warping, or retargeting.
  • Scripting or tool-development experience that improves animation iteration speed.
Benefits and work setup

Relocation to China is preferred; remote arrangements may be considered based on location, time-zone compatibility, and collaboration needs.

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