Senior iOS Design Engineer — Motion & Interactions

Apple Inc.

Cupertino (CA)

On-site

USD 185,000 - 325,000

Full time

5 days ago
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Job summary

Apple Inc. seeks a Senior Design Engineer to join a team of motion designers, technical artists, and engineers building custom experiences across iPhone, iPad, Mac, Watch, and Vision Pro. You’ll partner with Apple design teams to create work with fluid interactions and polish that users expect.

You’ll build interfaces and prototypes, craft navigation models, gesture handling, and physics-based animation, and provide code/integration support for features requiring complex motion.

Qualifications

  • 7+ years experience building apps or prototypes for Apple platforms — iOS, macOS, tvOS, visionOS.
  • Proficiency with Swift, SwiftUI, and UIKit.
  • Experience building polished, responsive UIs with attention to detail and motion.
  • Fluency with gesture handling, Core Animation, and physics-based, interruptible animation.
  • Ability to work closely with designers, and iterate quickly on ideas.
  • Strong programming skills, and a passion to learn new evolving technologies.
  • Effective time management with an ability to spearhead multiple projects.

Responsibilities

  • Build interactions and motion across iPhone, iPad, Mac, Watch and Vision Pro.
  • Collaborate with design teams to create polished interfaces.
  • Provide code and integration support for complex features.
  • Develop tools and plugins for the design team.

Skills

Swift
SwiftUI
UIKit
Core Animation
Gesture handling
Motion design
Prototyping
Team collaboration

Tools

RealityKit
Reality Composer
ARKit
Metal
Core Image
Core Graphics

Job description

Apple Inc. seeks a Senior Design Engineer to join a team of motion designers, technical artists, and engineers building custom experiences across iPhone, iPad, Mac, Watch, and Vision Pro. You’ll partner with Apple design teams to create work with fluid interactions and polish that users expect.

You’ll build interfaces and prototypes, craft navigation models, gesture handling, and physics-based animation, and provide code/integration support for features requiring complex motion.

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