Senior Graphics Software Engineer, Gaming & GPUs

BlackCube Labs

Arizona

On-site

USD 150,000 - 285,000

Full time

8 days ago
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Job summary

Intel is seeking a Graphics Software Engineer to enable premier gaming on Intel platforms. You will work with game developers, graphics engineers, and hardware teams to analyze, optimize, and advance gaming performance across Intel GPU technologies.

The role spans rendering tech, graphics APIs, developer tools, and performance analysis, with a focus on delivering high-quality visuals and reliability for developers worldwide. This is a fully remote position based in the United States.

Qualifications

  • Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical field.
  • 5+ years in: Working on game technologies for GPU/CPU
  • Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
  • Experience with profiling tools used by game developers on Windows including PIX, WPA, or GPUView
  • Programming in HLSL and C/C++ development
  • Experience using DirectX 12 or an equivalent explicit graphics API
  • Experience reporting bugs with reproduction steps and follow-through
  • Preferred: Vulkan, GLSL, nSight, Windows architecture, X86 architecture
  • Understanding of game development lifecycle
  • Experience creating and productizing new technologies and tools
  • Experience optimizing Unreal engine
  • Experience with RenderDoc

Responsibilities

  • Work with game developers to improve the reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
  • Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
  • Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
  • Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
  • Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
  • Represent Intel at game developer-related conferences through technological discussions and presentations.

Skills

GPU/CPU game tech
Game engine architecture
HLSL
C/C++
Vulkan
GLSL
Unreal Engine
Game dev lifecycle

Education

Bachelor's degree in Computer Science or related field

Tools

PIX
WPA
GPUView
DirectX 12
RenderDoc
nSight
Windows architecture
x86 architecture

Job description

Intel is seeking a Graphics Software Engineer to enable premier gaming on Intel platforms. You will work with game developers, graphics engineers, and hardware teams to analyze, optimize, and advance gaming performance across Intel GPU technologies.

The role spans rendering tech, graphics APIs, developer tools, and performance analysis, with a focus on delivering high-quality visuals and reliability for developers worldwide. This is a fully remote position based in the United States.

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