Remote Graphics Software Engineer — Gaming Performance

Intel Corporation

Arizona

Hybrid

USD 150,000 - 285,000

Full time

8 days ago
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Job summary

Intel Corporation is seeking a Graphics Software Engineer to enable exceptional gaming experiences on Intel platforms. You will work with game developers, graphics engineers, and hardware teams to analyze, optimize, and advance gaming performance across Intel GPU technologies.

The role involves debugging and optimizing engines, shaders, and tools, plus collaborating on developer workflows and presenting at conferences.

Qualifications

  • Bachelor's degree in CS/CE or related field required.
  • 5+ years on game technologies for GPU/CPU and engine architectures.
  • Experience with Windows profiling tools (PIX/WPA/GPUView).
  • Proficient in HLSL and C/C++ development; DX12 or equivalent API.
  • Experience reporting bugs and ensuring reproducibility.

Responsibilities

  • Improve reliability, quality, and performance of games on Intel platforms.
  • Collaborate with drivers, hardware teams to resolve issues and drive perf improvements.
  • Debug and optimize game code, shaders, and tooling for Intel CPUs/GPUs.
  • Support profiling and developer tools for graphics workflows.
  • Develop documentation and promote best practices for Intel hardware.
  • Represent Intel at game developer conferences and events.

Skills

Game technologies experience
Game engine architecture
HLSL
C/C++ development
Graphics APIs (DX12)
Profiling tools (PIX/WPA/GPUView)
Bug reporting and reproduction
Graphics optimization

Education

Bachelor's degree in Computer Science or related field

Tools

DirectX 12
RenderDoc
nSight

Job description

Intel Corporation is seeking a Graphics Software Engineer to enable exceptional gaming experiences on Intel platforms. You will work with game developers, graphics engineers, and hardware teams to analyze, optimize, and advance gaming performance across Intel GPU technologies.

The role involves debugging and optimizing engines, shaders, and tools, plus collaborating on developer workflows and presenting at conferences.

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