Senior Gameplay Engineer — Unreal Engine & Systems Lead

Riot Games

United States

On-site

USD 140,000 - 210,000

Full time

13 days ago

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Job summary

Riot Games in the United States seeks a gameplay software engineer to join our game development team. You will work with designers and engineers to prototype ideas, implement player-facing features, and help establish scalable development processes and technical foundations.

The role requires 6+ years in software engineering for games, 4+ years with Unreal Engine, and strong C++/CS fundamentals. You will mentor engineers and help shape technical direction to delight players.

Qualifications

  • 6+ years of professional software engineering experience in the game industry.
  • 4+ years of professional game development experience with Unreal Engine.
  • Bachelor's degree in Computer Science or equivalent with strong CS fundamentals.
  • Proficiency with a modern game engine (Unreal or Unity).
  • Strong knowledge of common game and software design patterns.
  • Professional experience developing with C++.

Responsibilities

  • Identify, prioritize, and implement gameplay systems and engine features for a new game.
  • Collaborate with product and discipline leads to define focus areas, handoff points, and effective technical solutions for each stage of development.
  • Lead and contribute to architecture, technical design, and implementation for relevant gameplay systems.
  • Help shape the team's technical direction, engineering standards, and development practices.
  • Continuously iterate on solutions to ensure they are robust, scalable, and performant.
  • Mentor other engineers and share best practices across game development disciplines.

Skills

C++ Proficiency
Game Design Patterns
Strong CS Fundamentals
Mentoring

Education

Bachelor's degree in Computer Science

Tools

Unreal Engine
Unity

Job description

Riot Games in the United States seeks a gameplay software engineer to join our game development team. You will work with designers and engineers to prototype ideas, implement player-facing features, and help establish scalable development processes and technical foundations.

The role requires 6+ years in software engineering for games, 4+ years with Unreal Engine, and strong C++/CS fundamentals. You will mentor engineers and help shape technical direction to delight players.

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