Senior Gameplay Animator — Lead Combat & Motion Innovation

Activision

Santa Monica (CA)

Presencial

USD 137.000 - 253.000

Jornada completa

Hace 4 días
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Ventajas ofrecidas por este puesto de trabajo

Medical, dental, vision benefits
401(k) with company match
Paid holidays and vacation
Relocation assistance

Descripción de la vacante

Activision seeks a Principal Gameplay Animator for Elsewhere Entertainment in Santa Monica to shape animation for a new IP. You will lead gameplay animation quality, collaborate across disciplines and mentor team members to elevate both game and studio performance.

You will own combat readability, refine motion-capture integrations, and drive animation pipelines that balance quality with production needs, contributing to an inclusive and high-performing team culture.

Formación

  • Significant gameplay animation experience, including a senior or principal-level contribution to one or more shipped titles.
  • Strong combat animation skills, with experience creating impactful, responsive player and enemy combat behaviours.
  • A deep understanding of combat readability, timing, anticipation, hit reactions, attack cycles, locomotion and player control.
  • Experience working in game engines and contributing to animation systems and implementation.
  • Strong knowledge of motion‑capture pipelines, including editing, cleanup and blending mocap with keyframe animation.
  • Exceptional animation fundamentals across human and creature movement, including timing, weight, balance and physicality.
  • Proven experience collaborating across disciplines and influencing creative decisions at a project level.
  • A thoughtful, constructive approach to giving feedback and supporting the growth of other animators.
  • Advanced proficiency in Maya and the ability to adapt quickly to new tools and technologies.
  • Strong technical and collaborative problem‑solving skills.

Responsabilidades

  • Owning and driving the quality bar for gameplay animation, with a particular focus on responsive, readable and satisfying combat.
  • Creating and refining high-quality character animations using strong animation fundamentals, gameplay principles and motion‑capture data.
  • Shaping animation approaches that support combat design, player expression, enemy behaviours, traversal and moment‑to‑moment gameplay.
  • Partnering closely with Design, Engineering, Art, Audio and Narrative to ensure animation enhances the overall player experience.
  • Applying deep knowledge of game design mechanics, 3Cs (character, camera and controls), AI behaviour, camera animation and narrative context.
  • Contributing to animation systems, state machines, blending, transitions and in‑engine implementation to achieve fluid, responsive gameplay.
  • Providing clear creative direction, feedback and mentorship to help raise the craft and capability of the animation team.
  • Identifying opportunities to improve tools, workflows and pipelines, helping the team work more effectively at scale.
  • Solving complex technical and creative challenges while balancing quality, performance and production needs.

Conocimientos

Gameplay animation
Combat animation
Animation readability
Game engines
Motion capture
Animation fundamentals
Cross-disciplinary collaboration
Feedback & mentoring
Maya
Problem-solving

Herramientas

Maya

Descripción del empleo

Activision seeks a Principal Gameplay Animator for Elsewhere Entertainment in Santa Monica to shape animation for a new IP. You will lead gameplay animation quality, collaborate across disciplines and mentor team members to elevate both game and studio performance.

You will own combat readability, refine motion-capture integrations, and drive animation pipelines that balance quality with production needs, contributing to an inclusive and high-performing team culture.

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