Senior Gameplay Animator (CONTRACT)

Insomniac Games

Beaverton (OR)

In loco

USD 106.000 - 118.000

Tempo pieno

6 giorni fa
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Vantaggi offerti da questo lavoro

Medical benefits
Dental benefits
Vision benefits

Descrizione del lavoro

Insomniac Games is seeking a Senior Gameplay Animator for a 12-month contract through Yoh Enterprise Solutions in Beaverton, Oregon. The role focuses on creating gameplay animations at the highest quality under the direction of Lead Animators and Animation Directors.

You will collaborate with Designers and Programmers to implement animations in the engine using Maya and Insomniac proprietary tools, with independent work requiring minimal supervision.

Competenze

  • Experience creating gameplay animation at high quality and in line with artistic direction.
  • Ability to implement animations in engine using Maya and proprietary tools.
  • Familiar with motion capture workflows and hand key animation techniques.

Mansioni

  • Develop high-quality animations for gameplay characters aligned with artistic direction and technical standards.
  • Collaborate with Designers and Programmers to implement animations in engine.
  • Independently troubleshoot and resolve animation issues.
  • Utilize motion capture data and keyframe animation to create believable characters.
  • Contribute to hero traversal, combat, boss, camera cinematography, and open-world animation at a high level.
  • Work with the Animation team to ensure cohesive execution of animation direction across the game.

Conoscenze

Gameplay animation
Maya
Motion capture data
Hand key animation
Engine integration
Collaborative

Strumenti

Insomniac proprietary tools
MotionBuilder
Adobe Premiere
Engine tools

Descrizione del lavoro

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 12-month contract.

Insomniac Games is looking for a Senior Gameplay Animator.

The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors.

They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements.

The Senior Gameplay Animator works independently requiring minimal supervision.

Essential Duties and Responsibilities include the following:
  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards.
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned.
Qualifications

To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skill

Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry.

Computer Skill

Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision.

The estimated base pay range for this role is listed below, this is an hourly rate.$76.92—$86 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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