Senior Game Producer

Game District

United States

Remote

USD 90,000 - 140,000

Full time

14 days+
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Game District is seeking a highly experienced Producer + Designer to elevate production and design systems, coach the team, and lead high-impact systems design that moves the key KPIs. The role is product-focused, improving retention, monetization, and player experience by turning ambiguity into build-ready specs and measurable improvements.

The candidate should bring hands-on systems design, mentor teams, and use data to prioritize decisions with excellent written communication and strong

Qualifications

  • 5–10+ years in mobile F2P production and/or game design.
  • Shipped multiple live products or major updates.
  • Strong systems design fundamentals: progression, economy, rewards, monetization, LiveOps.
  • Strong production fundamentals: scope control, planning, cross‑team coordination, risk management.
  • Excellent written communication; you can create specs engineers/artists can build without guessing.
  • Comfortable leading remotely and influencing without authority.
  • Very strong English (written + spoken).

Responsibilities

  • Audit current production/design workflow and identify bottlenecks and root causes.
  • Define and enforce a clean operating cadence: sprint planning, scope control, dependency management, release discipline.
  • Lead cross‑discipline alignment (design, dev, art, QA, data/UA).
  • Turn ambiguity into clear decisions and build‑ready specs.
  • Coach producers/designers to run higher‑quality execution independently.
  • Lead design of major systems and features: core loop, progression, economy, monetization, LiveOps.
  • Drive iteration through structured playtests and fast feedback loops.

Skills

Mobile F2P production
Game design
Systems design
LiveOps
Cross-team coordination
Written communication
Remote leadership

Tools

Unity
Coda
Miro
Asana

Job description

We are hiring a highly experienced Producer + Designer who can raise our bar by improving production/design systems, coaching the team, and leading high-impact systems design that moves KPIs.
This role is product-focused: improving retention, monetization, and player experience by turning ambiguity into build-ready specs, clean execution plans, and measurable improvements.

This role is ideal for someone who:

  • Brings structure to production without slowing teams down
  • Is hands‑on with systems design (not only management)
  • Mentors teams and upgrades how they think and document
  • Uses data to prioritize and validate decisions
Core Responsibilities
  1. Production Leadership (Systems + Delivery)
  • Audit current production/design workflow and identify bottlenecks + root causes.

  • Improve and enforce a clean operating cadence:

  • sprint planning, scope control, dependency management, release discipline

  • clear definitions of “ready” and “done”

  • Lead cross‑discipline alignment (design, dev, art, QA, data/UA).

  • Turn ambiguity into clear decisions and build‑ready specs.

  • Coach producers/designers to run higher‑quality execution independently.

  1. Lead Systems Design (Hands‑on)
  • Lead design of major systems and features:

  • core loop improvements, progression, economy, monetization, LiveOps

  • Write high‑quality design specs that are:

  • clear, buildable, measurable, testable

  • include edge cases, tuning plans, and KPI targets

  • Improve player experience end‑to‑end:

  • FTUE, early retention, session flow, mid/late‑game goals

  • Drive iteration through structured playtests and fast feedback loops.

  1. Team Coaching + Design Culture
  • Train and mentor internal producers/designers:

  • weekly reviews, workshops, templates, critique culture

  • Raise quality of documentation and decision‑making (systems‑first, player‑first, data‑informed).

  • Establish and maintain a clear “design quality bar” across the studio.

  1. Data‑Informed Design (Partnering with Data/UA)
  • Define experiment plans (A/B tests) for key hypotheses.
  • Use dashboards/telemetry to identify issues and opportunities.
  • Convert insights into backlog priorities and measurable design actions.
  1. Stakeholder Communication & Clarity
  • Keep leadership updated with clear status, risks, and next steps.
  • Write concise summaries and decision notes that reduce confusion and rework.
  • Ensure teams have clarity on “what success looks like” for each initiative.
  • Key Deliverables (Expected Outputs)
  • A clean production cadence that the team can follow consistently (planning execution review release).
  • Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).
  • Build‑ready specs for major systems/features with measurable success criteria.
  • Regular product/design reviews with clear decisions, action items, and ownership.
  • A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi‑weekly).
Decision Rights & Interfaces
  • Production rituals for design/production (cadence, templates, review standards).
  • Quality bar for design documentation and build‑ready specs.
  • Playtest cadence and iteration process for design improvements.
  • You co‑own (with Studio Lead + Game Leads):
  • Prioritization of major product initiatives and roadmap trade‑offs.
  • Scope decisions for high‑impact features and releases.
  • You influence/support:
  • UA and monetization improvements via product changes, experiments, and insight‑driven recommendations.
Requirements (Must Have)
  • 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).
  • Shipped multiple live products or major updates (not just prototypes).
  • Strong systems design fundamentals:
  • progression, economy, rewards, monetization, LiveOps
  • Strong production fundamentals:
  • scope control, planning, cross‑team coordination, risk management
  • Excellent written communication:
  • you can create specs engineers/artists can build without guessing
  • Comfortable leading remotely and influencing without authority.
  • Very strong English (written + spoken).
Nice-to-Haves
  • Hybrid simulation / management game expertise.
  • Experience working with teams across multiple time zones.
  • Familiarity with Unity pipelines and constraints (no coding required).
  • Experience building production/design systems from scratch (cadences, templates, rituals).
Tools We Use
  • Coda (documentation hub)
  • Miro (flows, maps, UX collaboration)
  • Asana (tasks + planning)
  • Slack (daily communication)
Working Model
  • Remote
  • High ownership role we care about outcomes, not meetings.
  • Must be available for key overlap hours with GMT+5 for reviews and alignment.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Designer
Senior Designer

Payload Studios • United States

Remote
USD 73,000 - 112,000
2-week summer break
2-week winter break
Holiday allowance
Game Designer
Game Designer

Pixion Games Limited • United States

Remote
USD 110,000 - 140,000
Remote work
Close 1:1 management
Cross-functional collaboration
+1
Senior Producer
Senior Producer

Level • Austin (CO)

On-site
USD 120,000 - 180,000
Lead Game Designer
Lead Game Designer

Starform • Seattle (WA)

On-site
USD 120,000 - 180,000
Lead Producer
Lead Producer

2K • San Mateo (CA)

On-site
USD 169,000 - 250,000
Medical insurance
Dental insurance
Vision insurance
+8
Senior Game Designer
Senior Game Designer

Jobgether SRL • United States

Remote
USD 120,000 - 180,000
Fully remote
Flexible hours
Unlimited PTO
+4
Senior Producer
Senior Producer

Level • Austin (TX)

On-site
USD 80,000 - 120,000
Director of Product Design
Director of Product Design

People Inc. • New York (NY)

On-site
USD 120,000 - 160,000
Senior Systems Designer
Senior Systems Designer

31Stunion • San Mateo (CA)

Hybrid
USD 113,000 - 167,000
Medical insurance
Dental insurance
Vision insurance
+10
Senior Producer (Gameplay)
Senior Producer (Gameplay)

Jobgether SRL • United States

Remote
USD 89,000 - 113,000
Profit-sharing
Healthcare insurance
401(k) matching
+4