We are hiring a highly experienced Producer + Designer who can raise our bar by improving production/design systems, coaching the team, and leading high-impact systems design that moves KPIs.
This role is product-focused: improving retention, monetization, and player experience by turning ambiguity into build-ready specs, clean execution plans, and measurable improvements.
This role is ideal for someone who:
- Brings structure to production without slowing teams down
- Is hands‑on with systems design (not only management)
- Mentors teams and upgrades how they think and document
- Uses data to prioritize and validate decisions
Core Responsibilities
- Production Leadership (Systems + Delivery)
Audit current production/design workflow and identify bottlenecks + root causes.
Improve and enforce a clean operating cadence:
sprint planning, scope control, dependency management, release discipline
clear definitions of “ready” and “done”
Lead cross‑discipline alignment (design, dev, art, QA, data/UA).
Turn ambiguity into clear decisions and build‑ready specs.
Coach producers/designers to run higher‑quality execution independently.
- Lead Systems Design (Hands‑on)
Lead design of major systems and features:
core loop improvements, progression, economy, monetization, LiveOps
Write high‑quality design specs that are:
clear, buildable, measurable, testable
include edge cases, tuning plans, and KPI targets
Improve player experience end‑to‑end:
FTUE, early retention, session flow, mid/late‑game goals
Drive iteration through structured playtests and fast feedback loops.
- Team Coaching + Design Culture
Train and mentor internal producers/designers:
weekly reviews, workshops, templates, critique culture
Raise quality of documentation and decision‑making (systems‑first, player‑first, data‑informed).
Establish and maintain a clear “design quality bar” across the studio.
- Data‑Informed Design (Partnering with Data/UA)
- Define experiment plans (A/B tests) for key hypotheses.
- Use dashboards/telemetry to identify issues and opportunities.
- Convert insights into backlog priorities and measurable design actions.
- Stakeholder Communication & Clarity
- Keep leadership updated with clear status, risks, and next steps.
- Write concise summaries and decision notes that reduce confusion and rework.
- Ensure teams have clarity on “what success looks like” for each initiative.
- Key Deliverables (Expected Outputs)
- A clean production cadence that the team can follow consistently (planning execution review release).
- Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).
- Build‑ready specs for major systems/features with measurable success criteria.
- Regular product/design reviews with clear decisions, action items, and ownership.
- A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi‑weekly).
Decision Rights & Interfaces
- Production rituals for design/production (cadence, templates, review standards).
- Quality bar for design documentation and build‑ready specs.
- Playtest cadence and iteration process for design improvements.
- You co‑own (with Studio Lead + Game Leads):
- Prioritization of major product initiatives and roadmap trade‑offs.
- Scope decisions for high‑impact features and releases.
- You influence/support:
- UA and monetization improvements via product changes, experiments, and insight‑driven recommendations.
Requirements (Must Have)
- 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).
- Shipped multiple live products or major updates (not just prototypes).
- Strong systems design fundamentals:
- progression, economy, rewards, monetization, LiveOps
- Strong production fundamentals:
- scope control, planning, cross‑team coordination, risk management
- Excellent written communication:
- you can create specs engineers/artists can build without guessing
- Comfortable leading remotely and influencing without authority.
- Very strong English (written + spoken).
Nice-to-Haves
- Hybrid simulation / management game expertise.
- Experience working with teams across multiple time zones.
- Familiarity with Unity pipelines and constraints (no coding required).
- Experience building production/design systems from scratch (cadences, templates, rituals).
Tools We Use
- Coda (documentation hub)
- Miro (flows, maps, UX collaboration)
- Asana (tasks + planning)
- Slack (daily communication)
Working Model
- Remote
- High ownership role we care about outcomes, not meetings.
- Must be available for key overlap hours with GMT+5 for reviews and alignment.