Senior Game Environment Artist — Remote (Unity)

Nex

United States

Remote

USD 95,000 - 135,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
Flexible hours
Growth culture
Hands-on with cutting-edge tech

Job summary

Nex is seeking a Senior Game Environment Artist to create immersive environments for interactive experiences. You will collaborate with the art director, concept artist, tech artist, and programmers to deliver environments from concept to in-engine implementation, balancing visual quality with performance.

You will help establish visual standards, improve workflows, and mentor other artists while ensuring environments support gameplay readability and storytelling across multiple time zones.

Qualifications

  • 3+ years of professional experience as an Environment Artist in games, with at least one shipped title.
  • A strong portfolio demonstrating environment art skills, including modeling, texturing, composition, and in-engine implementation.
  • Proficiency with major 3D content creation tools such as 3ds Max, Maya, or Blender, along with experience using ZBrush and the Adobe texturing suite.

Responsibilities

  • Create high-quality 3D environments from concept through final in-engine implementation, including architecture, props, and set dressing.
  • Build, optimize, and maintain assets for real-time performance while preserving strong visual quality.
  • Assemble, light, and implement environments in Unity.
  • Collaborate with the art director, concept artist, and tech artist to define and maintain the visual direction.
  • Work closely with programmers to ensure environments meet technical and performance requirements.
  • Contribute to world-building through strong composition, lighting, materials, and mood.

Skills

Environment artist
Shipped title
Unity
PBR workflows
English communication

Tools

3ds Max
Maya
Blender
ZBrush
Adobe texturing suite

Job description

Nex is seeking a Senior Game Environment Artist to create immersive environments for interactive experiences. You will collaborate with the art director, concept artist, tech artist, and programmers to deliver environments from concept to in-engine implementation, balancing visual quality with performance.

You will help establish visual standards, improve workflows, and mentor other artists while ensuring environments support gameplay readability and storytelling across multiple time zones.

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