Senior Game Engineer - Prototyping

SGS Consulting

Washington (District of Columbia)

On-site

USD 120,000 - 160,000

Full time

5 days ago
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Job summary

SGS Consulting is seeking an experienced developer to build tools and infrastructure for designers, researchers, and engineers. You will train deep learning models for interaction studies and collaborate with researchers to prototype and test new designs.

You will design UI/I/O modules, integrate data pipelines, and maintain docs and workflows across teams, including AR/VR and 3D content creation. A strong back-end and game-engine background is essential.

Qualifications

  • Proficiency with game engine development.
  • Experience working with designers and research scientists.
  • Full stack backend experience, including server side infrastructure and database management.
  • 3D art/design experience (e.g., character/motion rigging and animation).

Responsibilities

  • Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work.
  • Train deep learning models for use in interaction explorations and design.
  • Work with researchers to design, test and iterate on prototypes and user studies.
  • Integrate, validate and optimize data in pipelines by using scripts if needed.
  • Produce and maintain documentation on tools, methods, training, processes for consultation and future reference.
  • Develop and maintain tools surrounding integrated machine learning infrastructure.
  • Design and develop core tools (UI, I/O modules) into the pipeline.
  • Work closely with design, research and other development team members to further develop pipeline and workflows.

Skills

Game engine dev
Collaboration with designers/research
Full stack backend
3D art/rigging/animation

Education

UI development (React, QT)
Source control experience (Git, Perforce, Mercurial)
3D authoring software (3DS Max, Maya, Blender, Cinema 4D)
AR/VR development

Tools

Git
Perforce
Mercurial

Job description

Job Responsibilities

Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their workTrain deep learning models for use in interaction explorations and designWork with researchers to design, test and iterate on prototypes and user studiesIntegrate, validate and optimize data in pipelines by using scripts if neededProduce and maintain documentation on tools, methods, training, processes for consultation and future referenceDevelop and maintain tools surrounding integrated machine learning infrastructureDesign and develop core tools (UI, I/O modules) into the pipeline.Work closely with design, research and other development team members to further develop pipeline and workflows.

Skills

Proficiency with game engine developmentExperience working with designers and research scientistsFull stack backend experience, including server side infrastructure and database management3D art/design experience (e.g., character/motion rigging and animation)

Education/Experience

Knowledge of UI development for Tools (React, QT)Experience working with source control (Git, Perforce, Mercurial)3D authoring software (3DS Max, Maya, Blender, Cinema 4D)Experience with AR/VR development

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