Senior Game Designer — Music-Driven Puzzle Systems

Ludaxis.io

United States

On-site

USD 90,000 - 150,000

Full time

14 days+
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Job summary

Ludaxis.io is seeking a Senior Game Designer to own the core loops, progression, and economy of a music-driven puzzle game. You will prototype quickly, tune the player progression, and iterate based on retention data and player feedback.

Collaboration with engineers, artists, and audio will be essential to ship end-to-end features for mobile or console platforms. You have shipped titles, understand pacing and difficulty curves, and thrive in ambiguity with a small, autonomous team.

Qualifications

  • You have shipped multiple titles and owned core design of systems and mechanics.
  • You can build and tune levels, progression, and difficulty until the climb feels right.
  • You read retention data and player feedback to drive design decisions.
  • You prototype quickly in Unity or Unreal and ship features end-to-end.
  • You are comfortable with ambiguity, autonomy, and a small team.

Responsibilities

  • Own the core game loops, progression, and economy.
  • Prototype fast and turn concepts into playable builds.
  • Collaborate with engineers, artists, and audio to ship features.
  • Tune puzzles for retention and player flow.
  • Iterate using data like retention curves.

Skills

Game design
Level design
Analytics
Prototype in Unity/Unreal
Cross-functional collaboration
Platform knowledge
Systems thinking
AI-assisted development
Critical thinking
Autonomy

Education

Game design degree

Tools

Unity
Unreal Engine

Job description

Ludaxis.io is seeking a Senior Game Designer to own the core loops, progression, and economy of a music-driven puzzle game. You will prototype quickly, tune the player progression, and iterate based on retention data and player feedback.

Collaboration with engineers, artists, and audio will be essential to ship end-to-end features for mobile or console platforms. You have shipped titles, understand pacing and difficulty curves, and thrive in ambiguity with a small, autonomous team.

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