Senior Game Designer – Mob Control: Drive Core Loops

Voodoo

United States

On-site

USD 120,000 - 180,000

Full time

14 days+
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Benefits offered by this job

Best-in-class compensation
Country-specific benefits

Job summary

Voodoo is seeking a Senior Game Designer for Mob Control to own the design and execution of new features and game improvements across sizes. You will work with a Product Director to shape strategy and roadmap for the unit, aiming to evolve Mob Control into a top midcore title.

You will design core loops, balance systems, and monetization models while collaborating with product managers, engineers, and artists to ship features from concept to live release.

Qualifications

  • 5+ years of experience in mobile midcore games (4X or similar).
  • Proven track record in gameplay design, balancing, and meta feature design.
  • Strong communication skills and ability to create clear, simple design documentation.
  • Ability to absorb and apply feedback with flexibility and no ego.
  • Skilled at simplifying and communicating complex systems.
  • Comfortable analyzing KPIs and player behavior to guide design decisions.

Responsibilities

  • Design new core loops and meta systems to drive engagement, social dynamics, and monetization.
  • Collaborate with product managers, engineers, and artists to bring features from concept to live release.
  • Leverage KPI and player behavior insights to inform design decisions and boost retention, engagement, and IAP monetization.
  • Contribute to the game vision, strategic direction, and long-term roadmap with leadership.

Skills

Game design
KPI analysis
Cross-functional collaboration
Documentation
Communication
Feedback incorporation
Mobile midcore

Job description

Voodoo is seeking a Senior Game Designer for Mob Control to own the design and execution of new features and game improvements across sizes. You will work with a Product Director to shape strategy and roadmap for the unit, aiming to evolve Mob Control into a top midcore title.

You will design core loops, balance systems, and monetization models while collaborating with product managers, engineers, and artists to ship features from concept to live release.

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