Senior Engineer, GPU RTL Design - Pixel Pipe

Samsung Electronics America

San Jose (CA)

On-site

USD 139,000 - 208,000

Full time

14 days+

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Job summary

Samsung Electronics America, Inc. is seeking a Senior GPU RTL Design Engineer to contribute to RTL blocks and subsystems for next‑generation mobile GPU IPs powering premium smartphones.

You will collaborate with hardware and software teams across control, datapath, memory systems, and fixed‑function logic, drive microarchitecture, and manage RTL life cycle from development to debug, ensuring performance and scalability.

Qualifications

  • 2+ years of experience in semiconductor RTL design for complex SoC, CPU, or GPU architectures.
  • Expertise in Verilog/SystemVerilog, including microarchitecture development, integration, and debug.
  • Knowledge of GPU and high‑performance digital design concepts – control logic, datapath design, memory systems, and fixed‑function acceleration within graphics or pixel pipelines.
  • Ability to interpret architectural specifications and drive design tradeoffs across performance, power, and area (PPA).
  • Experience with front‑end ASIC design flows: linting, synthesis, timing analysis, and design quality checks.

Responsibilities

  • Collaborate closely with hardware and software design teams across multiple GPU functional domains – control, datapath, memory systems, and fixed‑function logic – with a focus on pixel processing and graphics pipeline stages.
  • Define and implement the microarchitecture of complex GPU blocks, translating architectural specifications into efficient, maintainable, and scalable hardware designs.
  • Drive the RTL life cycle from microarchitecture through development, integration, debug, and simulation readiness, ensuring consistent execution across projects.
  • Collaborate with verification teams to enable thorough validation, resolving functional issues and ensuring coverage, robustness, and sustainability across complex graphics processing flows.
  • Address interface definition, timing, power, performance, and area tradeoffs early in the design cycle, with strong consideration for graphics performance and pixel throughput efficiency.
  • Take initiative on moderate‑to‑complex projects, advancing best practices and exploring emerging GPU technologies and RTL design methodologies.

Skills

RTL design
Analytical skills
Communication skills
Collaboration
Problem-solving

Education

Bachelor’s degree in Computer Science/Computer Engineering or a relevant technical field
Master’s degree

Tools

Verilog/SystemVerilog
Linting
Synthesis
Timing analysis

Job description

Position Summary

Samsung, a world leader in advanced semiconductor technology, is founded on a philosophy – the endless pursuit of excellence will create a better world for all. At the Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL) we build a center of excellence for Intellectual Property (IP) applied to high‑performance computing devices – mobile, automotive, and other custom market segments consumed by millions worldwide. Come build with us!

Role And Responsibilities

As a Senior Engineer GPU RTL Design Engineer, you will contribute to the design and development of complex RTL blocks and subsystems for Samsung’s next‑generation mobile GPU IPs, delivering high‑quality, scalable implementations that power premium smartphones and adjacent consumer technologies.

  • Collaborate closely with hardware and software design teams across multiple GPU functional domains – control, datapath, memory systems, and fixed‑function logic – with a focus on pixel processing and graphics pipeline stages.
  • Define and implement the microarchitecture of complex GPU blocks, translating architectural specifications into efficient, maintainable, and scalable hardware designs.
  • Drive the RTL life cycle from microarchitecture through development, integration, debug, and simulation readiness, ensuring consistent execution across projects.
  • Collaborate with verification teams to enable thorough validation, resolving functional issues and ensuring coverage, robustness, and sustainability across complex graphics processing flows.
  • Address interface definition, timing, power, performance, and area tradeoffs early in the design cycle, with strong consideration for graphics performance and pixel throughput efficiency.
  • Take initiative on moderate‑to‑complex projects, advancing best practices and exploring emerging GPU technologies and RTL design methodologies.
Skills And Qualifications
  • 2+ years of experience with a Bachelor’s degree in Computer Science/Computer Engineering or a relevant technical field, or a Master’s degree.
  • 2+ years of hands‑on experience in semiconductor RTL design for complex SoC, CPU, or GPU architectures.
  • Expertise in Verilog/SystemVerilog, including microarchitecture development, integration, and debug.
  • Knowledge of GPU and high‑performance digital design concepts – control logic, datapath design, memory systems, and fixed‑function acceleration within graphics or pixel pipelines.
  • Ability to interpret architectural specifications and drive design tradeoffs across performance, power, and area (PPA).
  • Experience with front‑end ASIC design flows: linting, synthesis, timing analysis, and design quality checks.
  • Strong analytical and problem‑solving skills with a data‑driven approach.
  • Excellent written and verbal communication for technical documentation.
  • Effective collaboration skills, navigating ambiguity in a fast‑paced, global team environment.
Our Team

The GPU Project and RTL teams at SARC/ACL own the microarchitecture development of features for Samsung’s current and next‑generation mobile GPU IPs. Our work spans core RTL design, front‑end implementation, power and performance optimization, firmware enablement, and the infrastructure needed to deliver scalable, production‑ready designs. Through cross‑functional collaboration we translate architectural concepts into high‑quality RTL that delivers market‑differentiating performance and energy efficiency. Our Xclipse GPU is the industry’s first mobile GPU with hardware ray‑tracing technology, enabling console‑level graphics on Samsung Galaxy smartphones.

You will join a diverse, highly collaborative organization working across concurrent‑development cycles, with direct impact on consumer technologies used worldwide. Here you’ll help build what’s next, experiment with new ideas, broaden technical expertise, and solve impactful challenges in a supportive environment that values collaboration, continuous learning, and growth.

Total Rewards

Base pay ranges from $139,000 to $208,400, depending on education, skills, experience, and work location. Employees have access to benefits such as medical, dental, vision, life insurance, 401(k), onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and more. Full‑time employees (salaried or hourly) are eligible for MBO bonus compensation based on company, division, and individual performance. The role may also be eligible for long‑term incentive plans and relocation.

U.S. Export Control

This position requires the ability to access information subject to U.S. export control restrictions. Applicants must be eligible to access export‑controlled information or receive government authorization to access such data.

Trade Secrets

By submitting an application, applicants agree not to disclose to Samsung, or induce Samsung to use, any confidential or proprietary information (including trade secrets) belonging to any current or previous employer or other person or entity.

Equal Employment Opportunity
  • Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, sexual orientation, gender identity, veteran status, genetic information, disability status, or any other characteristic protected by law.
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