Senior Engineer, Generative Engine Tools (AI)

Electronic Arts

Redwood City (CA)

Hybrid

USD 160,000 - 210,000

Full time

2 days ago
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Benefits offered by this job

Health insurance
Dental & vision
Life insurance
Disability insurance
401(k)
Paid time off
Parental leave

Job summary

Electronic Arts seeks a Senior Software Engineer to shape next-level engine features, collaborating with researchers and engineers to bring AI-assisted creation and procedural systems into a live-engine used by millions of players. This hybrid role is based in Redwood City, with options in Montreal or Vancouver.

You will own generative game logic generation, integrate tools into the engine, and translate prototypes into production-ready engine features while ensuring system coherence and

Qualifications

  • 8+ years of professional software engineering experience.
  • Experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary).
  • Experience with large C++ codebases.
  • Experience with Python.
  • Proficiency across engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance).
  • Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems
  • Experience collaborating with others to translate applied research goals into production-ready engine features
  • Experience with emerging technologies such as AI/ML, procedural generation, context engineering, creator tooling systems
  • Experience writing agentic tooling and function calling
  • Experience with structured output and schema design
  • Experience contributing to engine architecture or developer-facing platforms.
  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab)

Responsibilities

  • Own the development of generative game logic generation and generative tool orchestration, and integrate those tools into the engine.
  • Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.
  • Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • Define how you productize new technologies within the engine, influencing architecture and creator experience.

Skills

C++
Python
Engine development
AI/ML
CI/CD
Tooling

Tools

Frostbite
Unity
Unreal
Godot

Job description

Electronic Arts seeks a Senior Software Engineer to shape next-level engine features, collaborating with researchers and engineers to bring AI-assisted creation and procedural systems into a live-engine used by millions of players. This hybrid role is based in Redwood City, with options in Montreal or Vancouver.

You will own generative game logic generation, integrate tools into the engine, and translate prototypes into production-ready engine features while ensuring system coherence and

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