Senior Director, Software Architect

Universal Creative

Orlando (FL)

On-site

USD 180,000 - 260,000

Full time

37 hours ago
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Job summary

Universal Orlando is seeking a Senior Director, Software Architect to lead technical direction across multi‑platform game development ecosystems. You will guide architecture, drive quality, mentor engineers, and partner with cross‑functional teams to deliver reliable, scalable systems.

You will oversee middleware, SDKs, and internal libraries while shaping coding standards and security practices. This role requires strong leadership and a passion for mentoring engineers across time zones.

Qualifications

  • Experience engineering complex products across multiple platforms.
  • Experience building large deployments of consumer facing networked apps across PC, Mac, consoles or mobile.
  • Mentorship and the experience to grow engineers.
  • Experience managing teams of software developers.
  • Strong C/C++, optimization and debugging skills.
  • Well-versed in PC and Mobile game development techniques.
  • Ability to create and maintain technical documentation from project start to finish.

Responsibilities

  • Develop code for global development projects involving infrastructure for online gaming architecture across platforms.
  • Design recommendations to improve performance, security and reliability.
  • Architect, develop, maintain, and optimize middleware, SDKs and internal libraries.
  • Contribute to coding standards, reviews and documentation.
  • Support production teams with feature breakdown, estimates, risks and mitigations.
  • Interface with Client partners, TL M Partners and other departments to align strategy and direction.
  • Mentor team members and drive career progression across departments.
  • Guide alignment with software and networking security requirements; ensure configuration control.
  • Supervise Exempt and Non-Exempt team members.
  • Participate in EH&S responsibilities per policy and training.

Skills

C/C++
Team leadership
Software architecture
Mentorship
Documentation
Multiplatform
Debugging

Education

Bachelor's in Computer Science or similar

Job description

Job Summary

The Senior Director, Software Architect, will provide technical leadership for teams, driving innovation in the development of processes, product architecture, and driving engineering projects which support our delivery capabilities, quality and reliability. Work in a positive way to mentor engineers on the team, empowering them to provide the best possible attractions and product. Guide technical projects and be accountable to the technical quality of the team.

Major Responsibilities
  • Work with project teams and studio leadership developing code for global development projects involving infrastructure for online gaming architecture for multiple platforms/games/consoles
  • Design recommendations and solutions for existing architecture to improve performance, security and reliability
  • Architect, develop, maintain, and optimize the middleware, SDKs, internal libraries, and everything in between
  • Contribute to the company standards for coding, reviews and documentation
  • Support production teams to manage feature breakdown, estimates, technical risks and mitigation.
  • Interface between Client partners, TLM Partners and other departments providing development, documentation, influence strategy and overall direction.
  • Learning is one of our core values, as such, mentor others within your team and/or across departments. Lead from a place of mentorship, teaching, and career progression
  • Where appropriate, guide and enforce alignment with software and networking security requirements. Software configuration control and immutable archiving/history
  • Supervise Exempt and Non-Exempt Team Members
  • Understand and actively participate in Environmental, Health & Safety responsibilities by following established UO policy, procedures, training and team member involvement activities.
  • Performs other duties as assigned.
Required Qualifications
  • Experience engineering complex products that span multiple platforms.
  • Experienced in building large deployments of consumer facing networked applications for PC, Mac, gaming consoles or mobile devices.
  • Mentorship and the experience to grow engineers.
  • Experience managing teams of software developers.
  • Strong C/C++, optimization and debugging skills.
  • Well-versed in PC and Mobile game development techniques and best practices
  • Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
  • Ability to create and maintain technical documentation from the beginning of a project through completion.
  • Dedication, teamwork, professionalism, and strong interpersonal skills.
Desired Qualifications
  • Previous experience in the role of Technical Director, Director of Engineering, or similarly leveled positions.
  • Systems and Network Engineering experience preferred.
  • Familiarity with common game industry tools & middleware.
  • Expertise in Artificial Intelligence, Analytics, Mathematics, Physics, Graphics, or Audio preferred.
  • Preferred experience working within Microsoft, Sony, EA, Take Two, and utilizing publishers best practices.
  • Experience engineering complex products that span multiple platforms.
  • Experienced in building large deployments of consumer facing networked applications for PC, Mac, gaming consoles or mobile devices.
  • Mentorship and the experience to grow engineers.Experience managing teams of software developers.
  • Strong C/C++, optimization and debugging skills.
  • Well-versed in PC and Mobile game development techniques and best practices
  • Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
  • Ability to create and maintain technical documentation from the beginning of a project through completion.
  • Dedication, teamwork, professionalism, and strong interpersonal skills.
Education

Bachelor's Degree in Computer Science or similar field required

Experience
  • 10+ years in building large deployments of consumer facing networked applications for PC, Mac, gaming consoles or mobile devices.
  • Experience engineering complex products that span multiple platforms.
  • Proven success guiding technical projects and accountability to the technical quality of your areas of ownership
  • Mentorship and the experience to grow engineers
  • Or equivalent combination of education and experience.

Your talent, skills and experience will be rewarded with a competitive compensation package.

Universal is not accepting unsolicited assistance from search firms for this employment opportunity. All resumes submitted by search firms to any employee at Universal Orlando via-email, the Internet or in any form and/or method without a valid written Statement of Work in place for this position from Universal Orlando HR/Recruitment will be deemed the sole property of Universal Orlando. No fee will be paid in the event the candidate is hired by Universal Orlando as a result of the referral or through other means.

Universal elements and all related indicia TM & © 2025 Universal Studios. © 2025 Universal Orlando. All rights reserved. EOE

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