Senior Audio Designer: Immersive Narrative Systems

HoYoverse

Los Angeles (CA)

On-site

USD 135,000 - 175,000

Full time

14 days+
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Benefits offered by this job

100% employer-paid healthcare premiums
Generous paid time off
401K / RRSP plan
Employer-paid life and disability ins.
Team-building activities
Flexible working hours

Job summary

HoYoverse is building a game where narrative emerges through dialogue choices and emergent gameplay, and we’re seeking a senior game audio designer to craft a coherent, systemic audio experience.

You will collaborate with design, narrative and engineering to implement audio systems in Unreal Engine 5 and Wwise, guide in-house audio talent, and help define the standard for systemic narrative audio across the project.

Qualifications

  • 5+ years of game audio design experience.
  • Portfolio or demo reel showing systemic or non-linear audio design.
  • Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 preferred).

Responsibilities

  • Co-create audio vision for narrative cohesion and implement dynamic systems in Wwise and UE5.
  • Collaborate with designers across disciplines to surface how story emerges through play and propose audio solutions.
  • Identify risks and keep the audio vision moving forward as design evolves.
  • Partner with tools engineers and audio programmers to translate systemic narrative design into technical requirements.
  • Establish and document best practices for systemic audio design with a shared team language.
  • Play the game to identify stylistic inconsistencies and advocate for the audio experience across disciplines.

Skills

Game audio design
Portfolio/demo reel
Unreal Engine 5
Wwise or FMOD
Excellent communication

Tools

Unreal Engine 5
Wwise
FMOD

Job description

HoYoverse is building a game where narrative emerges through dialogue choices and emergent gameplay, and we’re seeking a senior game audio designer to craft a coherent, systemic audio experience.

You will collaborate with design, narrative and engineering to implement audio systems in Unreal Engine 5 and Wwise, guide in-house audio talent, and help define the standard for systemic narrative audio across the project.

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