Senior AI Software Engineer – Real-Time Gaming, Equity

NVIDIA Corporation

California (MO)

Hybrid

USD 224,000 - 357,000

Full time

2 days ago
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Job summary

NVIDIA Lightspeed Studios is seeking a senior software engineer to push the boundaries of AI and graphics for games. You will ship software for unannounced projects, train and optimize large models, and ensure real-time performance on RTX devices and the cloud.

You’ll collaborate with NVIDIA Research, rendering, and art teams to drive innovative solutions. The role requires a strong background in C++, Python, and PyTorch, with hands-on experience in distributed training, GPU inference

Qualifications

  • BS, MS, or PhD in CS or EE, or equivalent experience.
  • 12+ years of software engineering shipping AI or ML systems.
  • Expert-level C++ and Python.
  • Experience training/fine-tuning DL models with PyTorch, including distributed training.
  • Experience in video generation, world models, diffusion/transformers, or neural rendering.
  • Experience GPU inference optimization with CUDA, TensorRT, or Triton.

Responsibilities

  • Build and ship software for upcoming AI-powered game projects.
  • Train, fine-tune, and evaluate models for real-time gameplay.
  • Optimize latency and throughput on RTX devices and in the cloud.
  • Profile bottlenecks from model to GPU kernels.
  • Integrate models into Unreal Engine, Unity, and custom engines.
  • Lead technical decisions and mentor other engineers.

Skills

C++
Python
PyTorch
Distributed training
Deep learning systems

Education

BS, MS, or PhD in Computer Science or Electrical Engineering, or equivalent experience

Tools

CUDA
TensorRT
Triton

Job description

NVIDIA Lightspeed Studios is seeking a senior software engineer to push the boundaries of AI and graphics for games. You will ship software for unannounced projects, train and optimize large models, and ensure real-time performance on RTX devices and the cloud.

You’ll collaborate with NVIDIA Research, rendering, and art teams to drive innovative solutions. The role requires a strong background in C++, Python, and PyTorch, with hands-on experience in distributed training, GPU inference

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