[Samsung Electronics America] Senior Staff Engineer, GPU System Engineer 채용

Samsung Electronics America

United States

On-site

USD 180,000 - 297,000

Full time

2 days ago
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Job summary

Samsung Austin Research and Development Center seeks a Senior Staff GPU System Engineer to lead pre-silicon workload verification, architecture, and automation across GPU systems.

You will mentor teams, drive Vulkan/OpenGL/OpenCL verification strategies, and collaborate with Architecture, Hardware, Emulation, and Software groups to deliver scalable, high-performance graphics workloads.

Qualifications

  • Bachelor’s degree in Computer Science/Engineering or higher.
  • Strong background in GPU architecture and graphics pipelines.
  • Hands-on C++ and Python in Linux environments.
  • Experience with Vulkan test suites and validation.
  • Proven ability to triage Android/Linux pre-silicon issues.

Responsibilities

  • Lead pre-silicon workload verification strategies.
  • Architect verification infrastructure and automation frameworks.
  • Mentor engineers across Architecture, HW, SW, and Emulation teams.
  • Drive workload capture/replay infrastructure and testing frameworks.
  • Collaborate across teams to improve GPU efficiency and scalability.

Skills

GPU architecture
C++
Python
Vulkan
OpenGL
Android SW stack
Linux kernel
AI/ML compute
Graphics pipelines
Performance analysis

Education

Bachelor’s in Computer Science/Engineering
Master’s degree
Ph.D.

Tools

Vulkan
OpenGL
Linux development
RTL verification / Emulation

Job description

Position SummarySamsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!Role and ResponsibilitiesAs a Senior Staff GPU System Engineer, you will help drive pre-silicon workload enablement strategy, architecting verification infrastructure and automation frameworks that shape Samsung's next-generation GPU and system-level IP. Your work will define architectural validation approaches, performance predictability standards, and pre-silicon software feature verification practices across architectural models, emulation, and silicon environments. In this individual technical lead role, you will drive cross collaboration with Architecture, Hardware, Emulation, Software, and PPA teams, while mentoring and guiding engineers across the organization. You bring expert-level knowledge of GPU architecture and advanced rendering systems, with a track record of advancing performance predictability across complex, evolving GPU systems. You architect pre-silicon graphics workload verification strategies, methodologies, and execution flows across multiple concurrent projects, setting direction for graphics core and GPU subsystem validation.You lead the development of workload capture and replay infrastructure, guiding software middleware development, automation, and scalable testing frameworks that serve Architecture, HW, SW, and Emulation teams organization-wide.You resolve the most complex technical issues by analyzing and correlating behavior across the Android system, Vulkan driver and compiler, Linux kernel, architecture specs, emulation, and silicon, setting the technical bar for the team.You drive cross collaboration with GPU Architecture, Modeling, Design, Emulation, and Software teams to align on workload strategy and architectural intent, improving overall GPU efficiency and scalability.You inspire high performance by mentoring and guiding engineers, exemplifying a culture of ownership and innovation, and influencing technical decisions through data-driven solutions, while staying ahead of emerging GPU architectures, graphics workloads, and AI/ML compute trends.Skills and Qualifications10+ years of experience with a Bachelor’s Degree in Computer Science/Engineering, or 8+ years of experience with a Master’s Degree, or 6+ years of experience with a Ph.D.Deep understanding of GPU architecture, graphics pipelines, compute workloads, and microarchitecture performance behavior.Extensive hands-on programming experience in C++ and Python within Linux development environments.Proven experience architecting Vulkan test suites, profiling infrastructure, automation frameworks, and workload characterization methodologies at scale.Deep experience analyzing and triaging complex issues in the Android SW stack and Linux kernel in pre-silicon environments.Strong command of graphics and compute APIs such as OpenGL, Vulkan, OpenCL, or related GPU software stacks.Excellent analytical and problem-solving skills, with proven ability to identify bottlenecks, propose data-driven solutions, and execute implementation.Excellent communication and collaboration skills, with the ability to navigate ambiguity and influence outcomes across a fast-paced, global team environment. Preferred Qualifications:Experience with Android device debugging and Linux kernel development.Experience with Vulkan, OpenGL ES, or OpenCL API programming or driver development.Experience with AI/ML, graphics rendering, or heterogeneous compute workloads.Experience with RTL verification, emulation, modeling, or post-silicon performance analysis. Our TeamThe GPU Software team at SARC/ACL develops the software technologies that bring Samsung’s current and next-generation mobile GPU IPs to life. Our work spans software architecture, graphics and compute drivers, compilers, advanced rendering, ML/AI acceleration, performance optimization, validation, platform engineering, and developer tools, enabling advanced graphics, compute, and AI technologies for premium mobile experiences. By partnering closely with GPU Architecture, Hardware Design, Design Technology, and System teams throughout the development lifecycle, we help transform innovative GPU capabilities into high-performance, power-efficient, and scalable solutions used by millions of consumers worldwide. You will join a highly collaborative, fast-paced environment working across parallel development cycles with direct impact on consumer technologies used worldwide. Here, you’ll help build what’s next: experimenting with new ideas, broadening your technical expertise, and solving impactful challenges alongside talented teammates who value ownership, continuous learning, and growth. Total RewardsAt Samsung – SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $180,200 and $297,200. Your actual base pay will depend on variables that may include your education skills, qualifications, experience, and work location. Samsung employees have access to benefits including: medical, dental, vision, life insurance, 401(k), onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance. Additionally, this role might be eligible to participate in long term incentive plan and relocation. This is an exempt position, which is not eligible for overtime pay under the Fair Labor Standards Act (FLSA). Trade Secrets By submitting an application, you agree not to disclose to Samsung or induce or encourage Samsung to use any confidential or proprietary information (including trade secrets) belonging to a current or former employer or other entity. U.S. Export Control This role may require access to information subject to U.S. export control laws. Applicants must be authorized to access such information or eligible for government authorization.

시스템엔지니어 개발자 | 연구원 | 기술개발 | 엔지니어

  • GPU
  • Vulkan
  • 접수기간
    2026.10.10 ~ 2026.10.30

Position Summary

Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities

As a Senior Staff GPU System Engineer, you will help drive pre-silicon workload enablement strategy, architecting verification infrastructure and automation frameworks that shape Samsung's next-generation GPU and system-level IP. Your work will define architectural validation approaches, performance predictability standards, and pre-silicon software feature verification practices across architectural models, emulation, and silicon environments.

In this individual technical lead role, you will drive cross collaboration with Architecture, Hardware, Emulation, Software, and PPA teams, while mentoring and guiding engineers across the organization. You bring expert-level knowledge of GPU architecture and advanced rendering systems, with a track record of advancing performance predictability across complex, evolving GPU systems.

  • You architect pre-silicon graphics workload verification strategies, methodologies, and execution flows across multiple concurrent projects, setting direction for graphics core and GPU subsystem validation.
  • You lead the development of workload capture and replay infrastructure, guiding software middleware development, automation, and scalable testing frameworks that serve Architecture, HW, SW, and Emulation teams organization-wide.
  • You resolve the most complex technical issues by analyzing and correlating behavior across the Android system, Vulkan driver and compiler, Linux kernel, architecture specs, emulation, and silicon, setting the technical bar for the team.
  • You drive cross collaboration with GPU Architecture, Modeling, Design, Emulation, and Software teams to align on workload strategy and architectural intent, improving overall GPU efficiency and scalability.
  • You inspire high performance by mentoring and guiding engineers, exemplifying a culture of ownership and innovation, and influencing technical decisions through data-driven solutions, while staying ahead of emerging GPU architectures, graphics workloads, and AI/ML compute trends.

Skills and Qualifications

  • 10+ years of experience with a Bachelor’s Degree in Computer Science/Engineering, or 8+ years of experience with a Master’s Degree, or 6+ years of experience with a Ph.D.
  • Deep understanding of GPU architecture, graphics pipelines, compute workloads, and microarchitecture performance behavior.
  • Extensive hands-on programming experience in C++ and Python within Linux development environments.
  • Proven experience architecting Vulkan test suites, profiling infrastructure, automation frameworks, and workload characterization methodologies at scale.
  • Deep experience analyzing and triaging complex issues in the Android SW stack and Linux kernel in pre-silicon environments.
  • Strong command of graphics and compute APIs such as OpenGL, Vulkan, OpenCL, or related GPU software stacks.
  • Excellent analytical and problem-solving skills, with proven ability to identify bottlenecks, propose data-driven solutions, and execute implementation.
  • Excellent communication and collaboration skills, with the ability to navigate ambiguity and influence outcomes across a fast-paced, global team environment.

Preferred Qualifications:

  • Experience with Android device debugging and Linux kernel development.
  • Experience with Vulkan, OpenGL ES, or OpenCL API programming or driver development.
  • Experience with AI/ML, graphics rendering, or heterogeneous compute workloads.
  • Experience with RTL verification, emulation, modeling, or post-silicon performance analysis.

Our Team

The GPU Software team at SARC/ACL develops the software technologies that bring Samsung’s current and next-generation mobile GPU IPs to life. Our work spans software architecture, graphics and compute drivers, compilers, advanced rendering, ML/AI acceleration, performance optimization, validation, platform engineering, and developer tools, enabling advanced graphics, compute, and AI technologies for premium mobile experiences. By partnering closely with GPU Architecture, Hardware Design, Design Technology, and System teams throughout the development lifecycle, we help transform innovative GPU capabilities into high-performance, power-efficient, and scalable solutions used by millions of consumers worldwide.

You will join a highly collaborative, fast-paced environment working across parallel development cycles with direct impact on consumer technologies used worldwide. Here, you’ll help build what’s next: experimenting with new ideas, broadening your technical expertise, and solving impactful challenges alongside talented teammates who value ownership, continuous learning, and growth.

Total Rewards

At Samsung – SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $180,200 and $297,200. Your actualbase pay will depend on variables that may includeyour educationskills, qualifications, experience, and worklocation.

Samsung employees have access to benefits including: medical, dental, vision, life insurance, 401(k), onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

Additionally, this role might be eligible to participate in long term incentive plan and relocation.

This is an exempt position, which is not eligible for overtime pay under the Fair Labor Standards Act (FLSA).

Trade Secrets


By submitting an application, you agree not to disclose to Samsung or induce or encourage Samsung to use any confidential or proprietary information (including trade secrets) belonging to a current or former employer or other entity.

U.S. Export Control


This rolemayrequireaccess to information subject to U.S. export control laws. Applicants must be authorized to access such information or eligible for government authorization.

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