[Samsung Electronics America] Staff Engineer, GPU System Engineer 채용

Bzpp

United States

Sur place

USD 168 000 - 252 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Medical, dental, vision insurance
401(k)
Tuition assistance
Paid time off

Résumé du poste

Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL) seeks a Staff GPU System Engineer to lead pre-silicon workload enablement, design verification infrastructure, and automation framework for next-generation GPU IP.

You will collaborate with architecture, modeling, design, emulation, and software teams to identify bottlenecks, debug driver/compiler issues, and drive architectural validation across models, emulation, and silicon environments.

Qualifications

  • 6+ years of experience with a Bachelor's degree in Computer Science/Computer Engineering/relevant technical field, or 4+ years of experience with a Master's degree, or 2+ years of experience with a PhD.
  • Strong understanding of GPU architecture, graphics pipelines, compute workloads, and microarchitecture performance behavior.
  • Strong hands-on programming experience in C++ and Python within Linux development environments.
  • Experience developing Vulkan tests, profiling infrastructure, automation frameworks, and workload characterization methodologies.
  • Strong experience in analyzing and triaging issues in Android SW stack, Linux kernel in pre-silicon environments.
  • Familiarity with graphics and compute APIs such as OpenGL, Vulkan, OpenCL, or related GPU software stacks.
  • Excellent analytical and problem-solving skills, with the ability to identify bottlenecks, propose solutions and guide teams through implementation.
  • Excellent communication and collaboration skills, with the ability to navigate ambiguity and influence in a fast-paced, global team environment.

Responsabilités

  • Lead pre-silicon workload enablement, design and build verification infrastructure and automation framework for next-generation GPU and IP.
  • Develop scalable automation and testing infrastructure for workload content; collaborate across Architecture, HW, Emulation, and SW teams.
  • Analyze, correlate, and debug issues across Android, Vulkan driver & compiler, Linux kernel, architecture specs, emulation and silicon.
  • Define critical workloads with cross-functional teams; align workload behavior with architectural intent to improve GPU efficiency.
  • Mentor engineers and advance pre-silicon driver & compiler verification methodologies, fostering ownership and innovation.

Connaissances

GPU architecture
C++
Python
Android/Linux pre-silicon
Graphics APIs OpenGL/Vulkan/OpenCL
Debugging and problem solving
Communication & collaboration

Formation

Bachelor’s in CS/CE or related
Master’s degree
PhD

Outils

Vulkan tests
Profiling infrastructure
Automation frameworks
Workload characterization
RTL verification/Emulation

Description du poste

Position SummarySamsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!Role and Responsibilities

Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities

As a Staff GPU System Engineer, you will lead pre-silicon workload enablement, design and build verification infrastructure and automation framework for Samsung’s next-generation GPU and system-level IP. Your work will directly influence architectural validation, performance predictability, and pre-silicon SW feature verification by ensuring GPU designs meet architectural specifications and achieve the targeted performance expectations across architectural models, emulation, and silicon environments.

In this high-impact individual contributor role, you will contribute to workload enablement for Architecture, HW, Emulation, SW and PPA teams, develop scalable automation and testing infrastructure. You will partner closely with GPU architecture, modeling, SW, and validation teams to provide enriched workload content to identify bottlenecks, debug driver & compiler issues, and help early architectural ideation and feature exploration.

  • Leveraging your expertise in GPU architecture and advanced rendering knowledge, you architect and drive pre-silicon graphics workloads verification strategies, methodologies, and execution flows for graphics core and GPU subsystem validation.
  • You develop and maintain workload capture and replay infrastructure, including workloads analysis, SW middle-ware development, utility tools, automation, and scalable testing framework to provide trace contents to Architecture, HW, SW, Emulation teams.
  • You ensure technical excellence by analyzing, correlating, and debugging issues that could happen on Android system, Vulkan driver & compiler, Linux kernel, architecture specs, emulation, and silicon.
  • You lead cross-functional collaboration with GPU architecture, Modeling, Design, Emulation, and Software teams to define critical workloads, debug functional issues, align workload behavior with architectural intent, and improve overall GPU efficiency and scalability.
  • You inspire high performance by mentoring engineers, advancing pre-silicon driver & compiler verification methodologies, and fostering a culture of ownership, innovation, and continuous learning while staying ahead of emerging GPU architectures, graphics workloads, and AI/ML compute trends.
Skills and Qualifications
  • 6+ years of experience with a Bachelor's degree in Computer Science/Computer Engineering/relevant technical field, or 4+ years of experience with a Master's degree, or 2+ years of experience with a PhD.
  • Strong understanding of GPU architecture, graphics pipelines, compute workloads, and microarchitecture performance behavior.
  • Strong hands-on programming experience in C++ and Python within Linux development environments.
  • Experience developing Vulkan tests, profiling infrastructure, automation frameworks, and workload characterization methodologies.
  • Strong experience in analyzing and triaging issues in Android SW stack, Linux kernel in pre-silicon environments.
  • Familiarity with graphics and compute APIs such as OpenGL, Vulkan, OpenCL, or related GPU software stacks.
  • Excellent analytical and problem-solving skills, with the ability to identify bottlenecks, propose solutions and guide teams through implementation.
  • Excellent communication and collaboration skills, with the ability to navigate ambiguity and influence in a fast-paced, global team environment.
Preferred Qualifications
  • Experience with Android device debugging, Linux kernel development
  • Experience with Vulkan / OpenGL ES / OpenCL API programming or driver development
  • Familiarity with AI/ML, graphics rendering, or heterogeneous compute workloads
  • Experience with RTL verification, emulation, modeling, or post-silicon performance analysis
Our Team

The GPU Architect team delivers whole system architecture-level design for Samsung’s current and next-generation mobile GPUs. Our work spans a wide range of disciplines—from early-stage architectural exploration and research in graphics and machine learning, to shaping the GPU innovation roadmap, defining new features, building models, and delivering microarchitecture design and programming. Our Xclipse GPU is the first mobile GPU with ray tracing technology that enables console-level graphics for Samsung Galaxy smartphones.

Joining our team means collaborating with talented engineers from diverse technical backgrounds across a global organization. Here you’ll contribute to the roadmap for next-generation technologies, broaden your expertise, and solve impactful challenges in a supportive environment that values collaboration, continuous learning, and growth.

Total Rewards

At Samsung – SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $167,800 and $251,800. Your actualbase pay will depend on variables that may includeyour educationskills, qualifications, experience, and worklocation.

Samsung employees have access to benefits including: medical, dental, vision, life insurance, 401(k), onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

Additionally, this role might be eligible to participate in long term incentive plan and relocation.

This is an exempt position, which is not eligible for overtime pay under the Fair Labor Standards Act (FLSA).

Trade Secrets

By submitting an application, you agree not to disclose to Samsung or induce or encourage Samsung to use any confidential or proprietary information (including trade secrets) belonging to a current or former employer or other entity.

U.S. Export Control

This role may require access to information subject to U.S. export control laws. Applicants must be authorized to access such information or eligible for government authorization.

#SARC #ACL

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