Rust Software Engineer Intern: Real-Time Chip Tools

Atomic Semi

United States

On-site

USD 110,000 - 132,000

Full time

14 days+

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Benefits offered by this job

Housing stipend
Meals provided
Weekly learning & development
Commuter benefits
Paid time off
Visa sponsorship
Medical insurance
Dental insurance
Vision insurance
401(k) plan
Life and disability insurance

Job summary

fab2 is seeking Rust Software Engineering Interns for the fall term to help build the next generation of high-performance tools for chip fabrication and design. The role spans low-level systems, rendering, UI tooling, and distributed infrastructure, requiring a hands-on, multi-domain approach.

You will work closely with process engineers and circuit designers, crafting software that enables engineers to design and understand real physical systems, with a portfolio showcasing built projects as a

Qualifications

  • Pursuing a BS in Computer Science, Computer Engineering, or demonstrated exceptional skill in software engineering.
  • Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly.
  • Solid understanding of systems fundamentals: memory, performance, concurrency.
  • Experience building non-trivial software projects from scratch (personal, academic, or professional).
  • Interest in one or more of the following areas: real-time systems, computational geometry, algorithms, GPU programming, visualization.

Responsibilities

  • Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
  • Develop production-grade Rust software targeting both native and WebAssembly environments
  • Architect real-time collaborative systems, including state synchronization, conflict resolution, and efficient data transmission
  • Implement efficient algorithms for geometry querying, graphs, and routing
  • Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
  • Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
  • Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems

Skills

Rust programming
C/C++ systems programming
Systems fundamentals
Real-time systems
Software project experience

Education

BS in Computer Science or Computer Engineering

Tools

WebAssembly toolchains

Job description

fab2 is seeking Rust Software Engineering Interns for the fall term to help build the next generation of high-performance tools for chip fabrication and design. The role spans low-level systems, rendering, UI tooling, and distributed infrastructure, requiring a hands-on, multi-domain approach.

You will work closely with process engineers and circuit designers, crafting software that enables engineers to design and understand real physical systems, with a portfolio showcasing built projects as a

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