Research Engineer – Simulation

Roboticsconnected

Boston (MA)

On-site

USD 120,000 - 180,000

Full time

14 days+

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Job summary

EKA Robotics is expanding its R&D team in the Boston area to advance fast, general, and reliable robotics. You will extend physics engines (MuJoCo, Newton), scale GPU-based simulators for massive training workloads, and improve contact-rich manipulation environments to validate physics and visuals.

Join a team of robotics and ML pioneers building scalable simulation environments and deploying policy-trained models to real hardware.

Qualifications

  • Bachelor's degree or higher in CS/Robotics or a related field.
  • Strong C++ and Python programming skills.
  • Hands-on experience with physics engines.
  • Proven ability to build and scale high-performance, physics-based simulation environments.

Responsibilities

  • Evaluate and extend physics engines to improve realism and efficiency.
  • Scale and optimize GPU-based physics simulators for large training workloads.
  • Improve the realism of contact-rich manipulation environments.
  • Create tools and automated workflows to validate, tune, and optimize physical and visual assets.

Skills

C++
Python
Physics engines
GPU acceleration

Education

Bachelor's degree in CS/Robotics

Tools

MuJoCo
Newton
URDF/SDF

Job description

EKA ROBOTICS

Eka Robotics is on a mission to build intelligence for the physical world - robots that are fast, general, and reliable. Our approach, grounded in physics, unlocks superhuman capabilities. We are defining the frontier of robotics research and deployment.

Our team consists of pioneers in robotics and machine learning. We are now hiring to scale our R&D effort. We are looking for hands-on individuals who are excited to help shape the future of robotics.

RESPONSIBILITIES
  • Evaluate and extend physics engines (e.g. MuJoCo, Newton)
  • Scale and optimize GPU-based physics simulators for massive training workloads
  • Improve the realism of contact-rich manipulation environments
  • Create tools and automated workflows to validate, tune, and optimize physical and visual assets
MINIMUM QUALIFICATIONS
  • Bachelor's degree or higher in Computer Science, Robotics, Engineering, or a related field
  • Strong C++ and Python programming skills
  • Hands-on experience with physics engines
  • Proven ability to build and scale high-performance, physics-based simulation environments
PREFERRED QUALIFICATIONS
  • Strong mathematical & physics background - particularly expertise in rigid/soft-body dynamics, contact mechanics, FEA, and numerical stability
  • Experience across the entire simulation stack, from CAD import and mesh optimization to real-time rendering
  • Experience with reinforcement learning, policy training, differentiable physics, or neural simulation models
  • Background in contact-rich manipulation or legged locomotion
  • Strong knowledge of GPU acceleration and robotics model formats (URDF, SDF, USD)
  • Proven success deploying simulation-trained policies onto real-world hardware
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