Remote Technical Artist Intern - Character Optimization

Crystal Dynamics

San Carlos (CA)

Hybrid

USD 29,000 - 33,000

Full time

3 days ago
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Benefits offered by this job

Competitive regional salary
Employer-paid medical, dental, vision
Professional development reimbursement
Flexible hybrid on-site/off-site work
Company-paid holidays
Additional paid days in December
Accrue additional paid time-off

Job summary

Crystal Dynamics is offering a remote spring internship for candidates across most U.S. states. This 12-week program provides hands-on work on active AAA projects, with mentorship and professional development in a professional setting.

Onboarding begins onsite at our San Carlos, CA studio, followed by a flexible hybrid arrangement. Ideal graduates have a portfolio in tech art, experience with Unreal/Maya/Python, and a strong eagerness to learn in a collaborative team.

Qualifications

  • Graduated from a college or university program in 2026.
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs / week) for 12 weeks Feb 1–Apr 23, 2027, including onboarding onsite.
  • Legal eligibility to work in the United States.
  • Submit resume, cover letter, and portfolio/GitHub.

Responsibilities

  • Acquire essential skills using industry tools such as Unreal Engine, Maya and Python.
  • Contribute to a mentored project from proposal to polish with technical design docs.
  • Support senior artists by building/refining tools, debugging pipelines, and optimizing assets.
  • Learn advanced game development tech focusing on Unreal Engine and asset performance.

Skills

Tech art portfolio
Communication skills

Education

Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields

Tools

Unreal Engine
Maya
Python

Job description

Crystal Dynamics is offering a remote spring internship for candidates across most U.S. states. This 12-week program provides hands-on work on active AAA projects, with mentorship and professional development in a professional setting.

Onboarding begins onsite at our San Carlos, CA studio, followed by a flexible hybrid arrangement. Ideal graduates have a portfolio in tech art, experience with Unreal/Maya/Python, and a strong eagerness to learn in a collaborative team.

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