Remote Senior Mobile Game Dev (C++), Liveops & Performance

Openkrill

United States

Remote

USD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Remote-first
5-day work week
Paid vacation 20 days
Public holidays based on country ofres

Job summary

Plummy Games in the United States is seeking a Senior GameDev Engineer to own and deliver C++ gameplay features for Star Merge on mobile. You’ll work across systems, performance, and SDK integrations to ship production-ready improvements.

You bring 4+ years in mobile game development, strong experience with engines like Unity, Godot, or Unreal, and a track record of debugging crashes, memory issues, and optimization.

Qualifications

  • 4+ years of experience developing C++ for mobile games.
  • Experience with live mobile titles (Android/iOS).
  • Experience with game engines (Unity, Godot, Cocos2dx, Unreal).
  • Ability to debug crashes, memory issues, and performance.

Responsibilities

  • Design, implement, and maintain gameplay features and technical systems in C++ and our existing tech stack.
  • Work on mobile game performance and stability (ANRs, crashes, memory usage, build size).
  • Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support).
  • Debug and fix production issues, including hard-to-reproduce bugs.
  • Collaborate with game designers, analysts, UA, QA, and other developers to deliver features from idea to release.
  • Contribute to improving our architecture, code quality, and tooling.
  • Take ownership of tasks and follow them through to completion, including testing and release support.

Skills

C++ development
Mobile game development
English communication
Problem solving
AI interest

Tools

Unity
Godot
Cocos2dx
Unreal Engine

Job description

Plummy Games in the United States is seeking a Senior GameDev Engineer to own and deliver C++ gameplay features for Star Merge on mobile. You’ll work across systems, performance, and SDK integrations to ship production-ready improvements.

You bring 4+ years in mobile game development, strong experience with engines like Unity, Godot, or Unreal, and a track record of debugging crashes, memory issues, and optimization.

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