Remote Principal Systems Designer – Live-Service Mobile

Game Devs of Color

Culver City (CA)

Hybrid

USD 144,000 - 215,000

Full time

11 days ago
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Job summary

Scopely is seeking a Principal Systems Designer for an unannounced, mobile-first live-service title. This remote-in-US or hybrid-in-Culver-City role focuses on defining and shipping core systems, progression, economy, and loot, with Unity-based implementation and analytics-driven tuning.

You’ll collaborate across design, engineering, and production to turn ambiguous problems into well-instrumented systems and scalable player experiences.

Qualifications

  • Hands-on design and implementation of core systems.
  • Experience shaping progression, economy, and loot in live-service games.
  • Ability to model tuning and scale with data and analytics.
  • Collaborate with design, engineering, and production teams.

Responsibilities

  • Design and build core systems from definition to ship.
  • Collaborate with gameplay designers to align combat, progression, and scaling.
  • Build models, simulations, and tuning tools for loot, XP curves, and stats.
  • Implement and iterate in Unity and design tools.
  • Create design docs for cross‑discipline teams.
  • Define tooling and pipelines to enable efficient systems authoring.
  • Use playtest results and analytics to evaluate performance and iterate.
  • Assess proposals, identify risks and opportunities for evolution.

Skills

System design
Progression modeling
Analytics
Cross-functional collaboration

Tools

Unity

Job description

Scopely is seeking a Principal Systems Designer for an unannounced, mobile-first live-service title. This remote-in-US or hybrid-in-Culver-City role focuses on defining and shipping core systems, progression, economy, and loot, with Unity-based implementation and analytics-driven tuning.

You’ll collaborate across design, engineering, and production to turn ambiguous problems into well-instrumented systems and scalable player experiences.

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