Remote Graphics Engineer - NBA 2K Real-Time Rendering

2K

United States

Teletrabalho

USD 110 000 - 154 000

Tempo integral

14 dias+

Uma candidatura completa num minuto

Currículo e carta de apresentação personalizados, prontos a enviar.

Ultrapassa os filtros ATS

Vantagens oferecidas por esta oferta de emprego

Remote work

Resumo da oferta

Visual Concepts invites a Graphics Engineer to join the NBA 2K team in a fully remote role based in the United States. You’ll design, develop, and optimize high-performance C/C++ code and HLSL shaders to elevate real-time rendering and visual fidelity.

Collaborate with art and design, implement cutting-edge rendering tech, and push improvements in lighting, VFX, and post-processing while keeping code portable, efficient, and readable in a fast, creative engineering environment.

Qualificações

  • 3+ years of experience in game or graphics development.
  • Bachelor's degree in Computer Science or equivalent.
  • Advanced proficiency in HLSL or a comparable shading language.
  • Strong grasp of 3D math concepts and applications.
  • Deep understanding of optimization techniques and trade-offs.
  • Demonstrate ability to write efficient, portable, reliable, and readable code.
  • Fluent in English, both written and verbal.
  • Love for video games.

Responsabilidades

  • Explore and implement new rendering technologies to elevate visual quality.
  • Optimize GPU performance to support smooth, high-fidelity gameplay.
  • Partner with art and design teams to define and enhance the look and feel of the NBA 2K series.
  • Work on improvements in VFX, lighting, and post-processing graphics features.
  • Participate in system-wide upgrade initiatives to keep our rendering tech current.

Conhecimentos

HLSL
C/C++
Real-time graphics
3D math
Performance optimization
Team collaboration

Formação académica

Bachelor's degree in Computer Science or equivalent

Descrição da oferta de emprego

Visual Concepts invites a Graphics Engineer to join the NBA 2K team in a fully remote role based in the United States. You’ll design, develop, and optimize high-performance C/C++ code and HLSL shaders to elevate real-time rendering and visual fidelity.

Collaborate with art and design, implement cutting-edge rendering tech, and push improvements in lighting, VFX, and post-processing while keeping code portable, efficient, and readable in a fast, creative engineering environment.

Obtém a tua avaliação gratuita e confidencial do currículo.

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