Remote Gameplay Programming Intern (C++)

Insomniac Games

Burbank (CA)

Hybrid

USD 57,000 - 69,000

Full time

2 days ago
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Job summary

Insomniac Games is offering an undergraduate Gameplay Programming Intern position in the United States (Burbank, CA) with remote options. The role focuses on hands-on development of gameplay features using C++ and close mentorship from senior engineers.

You will work on character controls, player abilities, enemy behaviors, and interactive environments, gaining experience across gameplay systems and development workflows in a collaborative studio setting.

Qualifications

  • Pursuing BS/BSE in CS/CE or related programs (Physics/Math with programming ok)
  • 6–12 months related experience beneficial but not required for students
  • Ability to program in C++
  • Interest in gameplay programming and creating engaging player experiences
  • Creative, self-motivated, responsible approach to learning and tasks
  • Passion for video games and programming, willingness to tackle technical challenges
  • Graduation window May 2026–Dec 2029; Undergraduate status
  • Must be able to work the 12-week internship period and during designated dates

Responsibilities

  • Develop and improve gameplay features in C++ with mentors
  • Contribute to controls, cameras, characters, breakables, and interactive objects
  • Support enemy behaviors, player abilities, and gameplay mechanics
  • Work on platform features, trophies, and visual effects
  • Investigate, track, and fix gameplay bugs to boost performance
  • Collaborate with the Gameplay Programming team on technical solutions
  • Gain hands-on experience with gameplay techniques and development workflows

Skills

C++

Education

BS in Computer Science
BSE in Computer Engineering

Job description

Insomniac Games is offering an undergraduate Gameplay Programming Intern position in the United States (Burbank, CA) with remote options. The role focuses on hands-on development of gameplay features using C++ and close mentorship from senior engineers.

You will work on character controls, player abilities, enemy behaviors, and interactive environments, gaining experience across gameplay systems and development workflows in a collaborative studio setting.

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